@artch Wanted to make sure you didn't miss the message above, since you said you wanted player emoji support to validate ideas. I think this separation of concerns is a good start to making downgrade based attacks more doable.
@artch I think the best way might be an inbetween for attackController. Make there be an attackController that downgrades, and a blockController that prevents upgrading/safemode.
Cd limitation is on attackController, but blockController can have the equivalent to a reservation timer that the enemy can increment up by committing resources. This will give attackers a longer window if they commit, but still allow defenders who hold the room to defend themselves.
blockController: Adds 2 ticks of blocked controller per 5 claim parts, up to 2000 ticks. No cd on it.
attackController: current behavior with the 1000 tick cd, except it only adds 200 ticks of blocking.