Navigation

    forum

    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    1. Home
    2. BlackLotus
    • Flag Profile
    • block_user
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Groups
    • Blog

    BlackLotus

    @BlackLotus

    SUN

    5
    Posts
    2056
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    BlackLotus Follow
    SUN

    Posts made by BlackLotus

    • Overview Metrics in Game

      So we are able to access GCL progress on rooms below lvl 8. How ever, the overview page already has all the metrics information on GCL and Power processing for each room and total.

      Could we please have access to these information in the Game object. I would love to he able to access my GCL and Power process for each room (even for lvl 8). 

      posted in Feature Requests
      BlackLotus
    • RE: [Power] Add Game.power

      Any news here? I think its about time, is it not?

      posted in Feature Requests
      BlackLotus
    • RE: Overhealing vs. strictly healing past damage: fixing inconsistencies based off of intent order

      You cant.... max HP is max HP... and if heal is interpreted prior to damage, you would not be healing the bullet...only the wound on the next tick... And why would heal sth, that with your current information is at full health anyways?

      posted in General Discussion
      BlackLotus
    • RE: Overhealing vs. strictly healing past damage: fixing inconsistencies based off of intent order

      So lets approach this from the gamers POV during code time?

      on tick 1, player Y enters room with healer full health. since the information the coder has druing tick 1 is 0 damage to his creep, he wont order the heal on his creep within the next tick.

      on tick 1, player Z order tower to attack player Y's creep. damage will be allplied on the next tick.

      --

      on tick 2, player Y has the information on damage on his creep, he orders the heal on the next tick

      on tick 2, player Z orders another attack on player Y's creep. damage will be applied on the next tick.

      --

      on tick 3, we have the scenario of heal vs damage for the first time... in order of fairness, process all heal commands prior to all damage commands now. meaning, that all heals commanded on tick prior to the current one, apply the heal and then the damage gets added.

      there is no feasable way, for a "coder" to start guessing on whom to preemtivly heal, if the order was vice versa. Also, i believe that is common sense, that i would not order a heal on creep, that has full health (scenario in tick 1, could have preemtivly healed... but why would i? i dont even have the information of being damaged anyway...)

       

      posted in General Discussion
      BlackLotus
    • RE: Cleared area re-purposed for novices

      This description in the "article" to novice areas is unacceptable... you guys keep spamming me with novice areas all over the place.. there is nowhere left for me to go. What is a few days supposed to be? sometimes it takes 2 weeks, sometimes only a matter of 48 hrs.

      This random behaviour has screwed me over twice now. Make it predicatble !

      posted in General Discussion
      BlackLotus