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    Technical Issues and Bugs

    • This topic is deleted!
      • JimmyNeutron777

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      No one has replied

    • Unsolved Changes to code made shortly after saving it are discarded
      • Estecka

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      For fast iterations just use a local server, you shouldn't have those problems then. It is far better anyway to only push "stable" versions to the server anyway.
    • Unsolved Difficult to implement reasonable mutual exclusion when shard stops executing code immediately after creep leaves shard
      • wtfrank

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      No one has replied

    • Unsolved Increasing CPU usage using local server + client on Mac
      • DrJones

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      I think the server just reserves CPU, in a somewhat odd way by idling it. I can use any given heavy task even if the usage is up in the 90% the server just scales down. (and right back up once the task is done) I just don't understand why it is doing that and unable to give resources back. Could that be a effect of the IVMs?
    • This topic is deleted!
      • Musterion

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    • Solved Can't create invader
      • Musterion

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      5490
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      Np, they can only spawn at exits: https://docs.screeps.com/invaders.html
    • Unsolved Github integration isn't working
      • Shibdib

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      6771
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      Thanks for reporting, I'll take a look.
    • Solved console logs appear sporadically
      • wtfrank

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      Getting this again on Shard 2. Console just doesn't output any manual or automated messages.
    • Unsolved IVM heap usage & game objects
      • Tigga

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      165647
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      That brings me to an idea, try to build up artificial garbage over some ticks and then delete it. It would be interesting to see if that has any effect.
    • Solved Local server - Insane amounts of dropped energy
      • Calfa

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      @tigga @MrFaul Thanks guys, i didn't know that and thought it was just some kind of bug.
    • Solved Can't place containers nearby exits
      • Estecka

      2
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      2913
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      https://screeps.com/forum/topic/2437/ptr-changelog-2018-11-01-creep-pull/2 Under other unrelated changes, currently pending / on PTR
    • Unsolved Player badge does not match actual one in map view room tooltip
      • Orlet

      7
      7
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      8230
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      This consistently happens to me as well, with both the sign badge and the owner badge. Moving from a owned/signed room to another without hovering an unowned/unsigned room will not update related badge. It's a little confusing at first, but yeah, it isn't much trouble.
    • Unsolved Forum and Subscription Issues
      • Shibdib

      9
      9
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      8837
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      But forum issue being solved, the not being able to buy subscriptions seems to still be a thing.
    • Solved Deleting a Tunnel construction site leaves energy on wall
      • keenathar

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      4942
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      Yes, the same would happen when a tunnel disappears when some creep is staying there, it may find itself in a blocked location, and its tombstone will also be inaccessible. It feels consistent and intended behavior.
    • Solved Tunnel roads have no HP in custom mode
      • Estecka

      8
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      7486
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      It is fixed for me now.
    • Unsolved creeps with emoji name not supported in memory
      • KOR_Solidarity

      2
      2
      Posts
      3690
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      Right, the issue seems to be with all non-ascii characters. Forced me to switch from utf15-packed creep names. We'll take a look. Not sure when tho.
    • Solved Adding functions to memory object prototypes seems to cause memory loading error.
      • grandpa_sam

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      3052
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      This is not an issue, Memory is intended for storing plain data only.
    • Solved CL side display bug
      • MrFaul

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      3002
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      Duplicate: https://screeps.com/forum/topic/2372/player-badge-does-not-match-actual-one-in-map-view-room-tooltip
    • Unsolved 2 links transfer energy to a 3rd link. Both have cooldown.
      • Calfa

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      @semperrabbit ohh! so i should make a link transfer queue, or just pray so they don't do it the same tick hehe
    • Solved Convoys don't seem to be working on shard2
      • wtfrank

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      As far as I can see, they're fixed.

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