Tunnel roads have no HP in custom mode
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• Which shard is affected?
None, it happens in the simulation when freely placing roads with the "customize" tool.• What happened?
Roads placed on a wall have 0 HP and max-HP• What should have happened?
Roads placed on walls should have 750k HP and HP-max• How can we reproduce this?
Go into the simulation in custom mode. Place a wall then place a road on top of it.
Inspect the road: the UI shows 0/0 hits.
Console.log the road's hits and hitsmax: both return NaN
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Interesting. When tunnels were new there had been the same problem but it was fixed quickly. Maybe merge issues with outdated branch?
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Thanks for the report, we'll take a look
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That's correct, it was merging issues, the next update should fix the issue. Please report if it won't
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Sure! How will I know the game has updated ?
Can I find the version number anywhere ?
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These will be blog post, info popup in client/on website, a tweet, a noise in slack, a featured topic here on forum, well, I'd say major update is pretty hard to miss. Meanwhile, if this is a blocker for you, you can use sim at PTR. The version there has incorrect hits for tunnels (500k instead of 750k), but if you need to test something, it will be better than zero.
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The simulation has been rebuilt, please hard reload the page (Ctrl+Shift+R) and try again, it should be resolved now.
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It is fixed for me now.