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    Technical Issues and Bugs

    • GCL leaderboard isn't increased with boosted creeps energy.
      • Dissi

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      Thanks for reporting, fixed. Also, "Energy spent on control" now renamed to "Control points" in the Overview stats, it takes boosts into account.
    • calling a failing createcreep causes memory issues
      • Primoz56

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      Same, although I can circumvent by pre-checking all creep creation conditions myself instead of relying on the creep creation function.
    • Bug in Creep.pos.findClosestByPath with array
      • th_pion

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      Thanks for reporting, I can confirm this. It will be fixed in the Monday's patch.
    • screep.carry.energy show 50 units while right panel for creep clearly show it is not carrying anything
      • grandpa_sam

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      Moderately surprised it even allowed him to modify that property. 
    • Sign-in via steam on website
      • Primoz56

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      I ran into the same problem when trying to connect an account to steam that I had previously created via link to github. I was able to work around this by setting a new password on my account and then using the steam client to log into my account, which automatically linked the account to my steam. I don't know if this will help you with logging in, though, but maybe you can at least set a password and login without steam after that.
    • Hallways between novice areas no longer considered protected
      • tedivm

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      It has not been marked as "Not available" then (by a mistake). This red label makes a room impossible to place the first spawn into.
    • Construction Site can't be built
      • sscholl

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       @ThyReaper that was the problem! The construction can't be started when a creep is at the position.   CLOSED
    • Unable to enter an unclaimed green room
      • Nawaf

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      Turned out I was skipping rooms I don't own inside my main loop. Fixed now. Primoz56 Thank you.
    • container.room incorrect
      • Primoz56

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      That does appear to be a bug. On a different note, this exact bug is why I have my IDE flag the use of assignment in conditionals as 'probably wrong', and why I trained myself to put constant first in tests ("E34S11" == creep.room.name) so that missing an = sign causes an instant error.
    • Memory not stored
      • Amadox

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      I did found a previous delete hidden, it's working properly. --------------------------------------------------------------- Hi, Did you found a solution ? I have a similar issue, the following code work properly. The test array is visible in the memory view if(!Memory.test)Memory.test = {o:'one', t:'two'};console.log(Memory.test.o);\s But after several execution, if I remove the first two lines it will not work anymore, because for some reason, the test array isn't stored in memory anymore, and didn't make any delete call. And so there is a undefined error 'Memory.test.o'
    • Web API, up-to-date information
      • Xooch

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      There is no official API, but we've put together a python client so we could built a few community apps. As Amadox mentioned we have a standalone console, and there are a few different statistics programs.   Join #screepers on Slack and we can get you up to date.
    • Watch memory path for Memory. objects?
      • ayrtep

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      Ok I have solved the problem. I need to just use 'test' without the Memory bit.
    • Edge walls are considered plains, at least in simulation mode
      • Redd500

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      Since i ran into the same issue: Running Game.map.getTerrainAt(0,0,'sim') : Result is wallRunning Game.map.getTerrainAt(1,0,'sim') : Result is plain Except for the walls ar the edges all wall tiles are considered plains. It can be worked around by using the "Customize" menu to place edge walls manually. After this has been done the terrain functions as intended.
    • Working with raw memory & changing memory via console/UI
      • ako301

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      No one has replied

    • Minor bugs in Tutorial 3 (Building structures)
      • Silent

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      No one has replied

    • UI bug: Empty popup "Do you like Screeps?"
      • Esryok

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      There should be a Facebook Like invitation. You have some kind of ads blocker in your browser most probably.
    • [solved] Room.lookForAt() overload error
      • glukki

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      Awsome! Glad I could help. Ran into the same issue a while ago. Good luck with screeping!
    • simulation mode extensions
      • Primoz56

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      Have you increased the controller level to the required value?
    • The game stopped calling my main method.
      • stybbe

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      game is working again , interruption was from 7:50pm (FR Time) to 9:30 pm
    • Name not checked for undefined-ness but for falsy-ness
      • chris

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      Thanks, finally the annoying error is gone. Im doing a lot of java coding that's why i also assumed its "", null, false or even undefined.

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