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    shadow_bird

    @shadow_bird

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    Posts made by shadow_bird

    • RE: Spawn create creep

      xD

      Let say I was tired ^^

      posted in Technical Issues and Bugs
      shadow_bird
    • Spawn create creep

      Hi,

      I was trying to share the energy load to spwan genral purpose creep (as attacker, healer,...) betwen rooms and found something weird..

       

      function checkAttackFlag(tFlags)
      {
      for(var i = 0; i < tFlags.length; ++i)
      {
      var defender = _.filter(Game.creeps, (minion) => { return minion.memory.role == 'defender' && minion.memory.target == tFlags[i].name})
      var qt = defender.length;

      _.forEach(Game.spawns, function(spawn) {
      if(!(qt < tFlags[i].memory.qt))
      return false;
      if(!_.includes(spawnUsed, spawn.name))
      {
      var newName = Game.spawns.HomeSweetHome.createCreep(defenderLayout[tFlags[i].memory.rank], {role:'defender', criticalStatus:false, target:tFlags[i].name});
      if(_.isString(newName))
      {
      console.log(spawn.name+'=>Spawning new defender('+tFlags[i].name+') '+newName);
      spawnUsed.push(spawn.name);
      ++qt;
      }
      else
      {
      console.log("Busy ("+tFlags[i].name+"): "+spawn.name+" | ");
      }
      }
      });
      }
      }

       

      As you can see 5 creeps were order to be produce but in fact only HomeSweetHome did produce a creep and spawn1 was already producing an other creep but it did return a name and not ERR_BUSY..

       

      Is there a link with loadash I don't know..

      posted in Technical Issues and Bugs
      shadow_bird
    • Flag removal

      Hi,

       

      It could be nice to have a double click when you want to remove a flag like with creeps or structures, because too many time with a miss click when trying to click on "view memory" I delete the flags and I think I'm not the only one ^^

       

      Thanks,

      Shadow_Bird

      posted in Feature Requests
      shadow_bird
    • RE: Find closest across rooms

      Indeed I'm more interested with distance rather than path because it's only to choose the closest spawn from a flag.. And the pathfinder is very costly.

      @cyberblast I didn't have time to check the pathfinder docs and getRoomLinearDistance, yet 😉

      posted in Help
      shadow_bird
    • Find closest across rooms

      Hi,

      I'm trying to find the closest objects from an array of objects that could be across differents room.

      I tried pos.findClosestByRange but it only work if it's in the same room (The documentation doesn't say it by the way).

      Also I tried wit pos.GetRangeTo but it return infinity.

      So do we have to process RoomName and calculate by ourself the distance ?

       

      Thanks,

      Shadow_Bird

      posted in Help
      shadow_bird
    • RE: Flag / Controller

      Thanks,

      I was writting the scout way but I didn't though about simulating my own ticksToEnd ;).

      posted in Help
      shadow_bird
    • Flag / Controller

      Hi,

       

      I'm trying to have efficients claimer because at low RCL they are costly. What I'm trying to do is analyze the situation in the targeted room (by a flag) to know if I have to spawn a claimer to make the reservation ticks go up. The problem is that I have no vision in the room so I can't check the controller (I didn't unlock the observer yet), is there any workarround ?

       

      Thanks,

      Shadow_Bird

      posted in Help
      shadow_bird
    • RE: Creep stop moving if source empty

      Hey

      You could also check for energy available. With every find function you can add a function to filter your research.

      var source = spawn.pos.findClosestByRange(FIND_SOURCES, {

      filter:(source)=>{ return /*your test here*/ true;}

      });

      if(!source){/**no sources found, do something else*/}

      if(creep.harvest(source) == ERR_NOT_IN_RANGE) {
        creep.moveTo(source);
      }

      http://support.screeps.com/hc/en-us/articles/203079211-Source

      posted in Help
      shadow_bird
    • RE: Chemical reaction without labs

      Ok, I didn't know that boosted creep drop minerals I only saw energy when I did encountered them

      posted in Help
      shadow_bird
    • Chemical reaction without labs

      Hi,

      I found something strange today, someone did have zynthium hydride stored in a container but he didn't had any lab/terminal and no one in the area have one of them... So how could that be ?

      Room history => https://screeps.com/a/#!/history/E52N53?t=12829360

      posted in Help
      shadow_bird