I'm asking because I have no idea how to reference the terrain's type when I do .lookForAt('terrain')
Redd500
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Can the documentation include information like terrain?
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Edge walls are considered plains, at least in simulation mode
I've been trying to improve my harvesting script in the simulation mode, but my creeps continuously move into the edge walls and, after using lookForAt, found that the edge walls are considered plains instead of walls.