 
						
					
					
						
					
				
				
					function findTerrain(spawn){
    if (spawn.room.memory.swamps){
        return;
    }
    var terrain = spawn.room.lookForAtArea('terrain', 1, 1, 48, 48);
var plains = [];
var swamps = [];
_.each(terrain, function(col, y){
    _.each(col, function(cell, x){
     if (cell == 'swamp'){
         swamps.push(""+ x + "_" + y);
     }
     if (cell == 'plain'){
         plains.push(""+ x + "_" + y);
     }
 });
});
spawn.room.memory.swamps = swamps;
spawn.room.memory.plains = plains;
}