@kyralee said in Update/rework of the ATTACK part's hitback damage:
Re-purpose the Tough Body Part - With this suggestion we would remove the hit back of attack parts entirely and move that over to the Tough body part. This would function like the "Thorns" stat in Diablo and other similar games/mechanics. This could hit back every target or limit it to the number of Tough body parts the creep owns similar to my suggestion 2. Obviously cost and damage values would need to be tweaked.
Newbie, here, but FWIW I like this idea of ATTACK doing only what it says on the tin, and either turning TOUGH turning into THORNS, or adding a new part that reflects, say, 10% of damage (at a greater cost than TOUGH).