rangedMassAttack() hitting and killing creeps that are still being spawned
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 Which shard is affected? seen this happen on shard3, but likely to be on all.What happened? 5 creeps with .rangedMassAttack()killed a creep that was still being spawned inside the spawn. Once the spawning finished, only a tombstone was produced under the spawn.What should have happened? I am not sure, but given recent discussions about pre-boosting being "inconsistent" with outside things being unable to affect creep being spawned this seems kinda, erm, inconsistent. How can we reproduce this? Likely under same circumstances. Start spawning a creep from a spawn under attack by rangedMassAttack()creeps.Replay link Timeline: #3723400: replay starts with spawn and 5× rh2m creeps sieging it with RMA going off #3723408: spawn starts spawning a creep #3723425: creep's in spawn body pip array goes blank, with 6/24 ticks to go #3723431: spawning completes, no new creep emerges, a tombstone appears under the spawn, containing the name of the creep being spawned#3723467: spawn initiates another creep #3723477: spawning creep's body pip array goes blank, 2/12 ticks remaining #3723479: no creep spawns, another tombstone appears with the name of the creep that was being spawnedI'm mostly interested to know if this is a bug or intended feature. 
 
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 @orlet This is a known issue, but thank you for reporting anyway. It's has a low priority because if you let enemy creep to do RMA next to your unprotected spawner, you gonna lose that spawner very soon anyway.   
 
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