StructureNuker.ghodium property is broken for newly (post-patch) built nukers



  • It would appear that the .store update has broken the old .ghodium property for nukers built after the Oct 15th patch.

    Expected behaviour:

    > Game.getObjectById('5da6ffc57f19355e9360bac7').ghodium
    < 0
    

    Current (broken) behaviour:

    > Game.getObjectById('5da6ffc57f19355e9360bac7').ghodium
    < undefined
    

    Rooms with confirmed broken nukers this way: shard3/E33N11, shard3/E31N13. Both were built shortly after the patch.

    As a result, code relying on older nuker.ghodium < nuker.ghodiumCapacity behaviour for refilling falls flat on its face and nukers just sit there empty.


  • Dev Team

    @orlet Thank you for the report, I'll take a look



  • This issue has been fixed with yesterday's path, thank you.