StructureNuker.ghodium property is broken for newly (post-patch) built nukers
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It would appear that the
.store
update has broken the old.ghodium
property for nukers built after the Oct 15th patch.Expected behaviour:
> Game.getObjectById('5da6ffc57f19355e9360bac7').ghodium < 0
Current (broken) behaviour:
> Game.getObjectById('5da6ffc57f19355e9360bac7').ghodium < undefined
Rooms with confirmed broken nukers this way:
shard3/E33N11
,shard3/E31N13
. Both were built shortly after the patch.As a result, code relying on older
nuker.ghodium < nuker.ghodiumCapacity
behaviour for refilling falls flat on its face and nukers just sit there empty.
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@orlet Thank you for the report, I'll take a look
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This issue has been fixed with yesterday's path, thank you.