StructureNuker.ghodium property is broken for newly (post-patch) built nukers
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 It would appear that the .storeupdate has broken the old.ghodiumproperty for nukers built after the Oct 15th patch.Expected behaviour: > Game.getObjectById('5da6ffc57f19355e9360bac7').ghodium < 0Current (broken) behaviour: > Game.getObjectById('5da6ffc57f19355e9360bac7').ghodium < undefinedRooms with confirmed broken nukers this way: shard3/E33N11,shard3/E31N13. Both were built shortly after the patch.As a result, code relying on older nuker.ghodium < nuker.ghodiumCapacitybehaviour for refilling falls flat on its face and nukers just sit there empty.
 
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 @orlet Thank you for the report, I'll take a look 
 
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 This issue has been fixed with yesterday's path, thank you.