RoomVisual.poly() failing silently and blocking all subsequent draws on that room if empty array is passed
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 This one has stumped me for quite some time until I finally figured it out. - Which shard is affected?
 All - What happened?
 When drawing a RoomVisual.poly() using filtered result from PathFinder result an empty array as first parameter failed quietly and blocked all subsequent visuals from getting drawn in the room. - What should have happened?
 All poly lines except for the empty one should have been drawn. - How can we reproduce this?
 var roomName = "E29N3"; var rv = new RoomVisual(roomName); rv.poly([new RoomPosition(20, 21, roomName), new RoomPosition(21, 22, roomName), new RoomPosition(22, 21, roomName)]); rv.poly(new Array()); rv.poly([new RoomPosition(20, 23, roomName), new RoomPosition(21, 22, roomName), new RoomPosition(22, 23, roomName)]);Normally this should draw an "x" centered on (21,22). But line #4 causes the code to bug out and draw only the top v of the visual. Also, all subsequent draws on that room will fail as well. Comment it out, and code will work just fine. 
 
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 Thanks for your report, we'll take a look 
 
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 @orlet Should be fixed atm.