Navigation

    forum

    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    1. Home
    2. General Discussion
    3. Feature Requests
    • Newest to Oldest
    • Oldest to Newest
    • Most Posts
    • Most Votes

    Feature Requests

    • Request: Remove Range Limitation on Observers
      • tedivm

      6
      6
      Posts
      9520
      Views

      Just FYI in case anyone else wonders if this happened, it was added to power creeps, see OPERATE_OBSERVER https://docs.screeps.com/power.html#Power-Creeps
    • Add Screeps Season to Screeps Status
      • djD-REK

      2
      2
      Posts
      4474
      Views

      Wow thanks that was fast !!!
    • Add --> World Link to Season World "Chronicle Page" for Accessibility
      • djD-REK

      1
      1
      Posts
      3559
      Views

      No one has replied

    • Allow access to Node's TextDecoder
      • joerichey

      4
      4
      Posts
      7232
      Views

      As I understand it, Node's Buffer is dangerous to expose from a security perspective. This is because it allows you to allocate and access uninitialised memory... though perhaps in the context of IVM this is cleared? Anyway, at the very least it's a bunch of pointer leaks they probably don't want. Back to your original idea, providing TextEncoder and TextDecoder would be really useful not just for Rust users, but for anyone wanting to do custom memory or WASM modules. I'm in the JS crowd, but would love to have a proper way to store an ArrayBuffer in RawMemory or segments without an incredibly slow polyfill. JavaScript strings are just awful to deal with.
    • Get shard names and decoration manipulation
      • CrAzYDubC

      3
      3
      Posts
      5432
      Views

      @jbyoshi My man. I even asked this on #help and no one knew.. haha. Must be overlooked by a lot of people. Thanks!
    • Update Market History.
      • likeafox

      4
      4
      Posts
      6454
      Views

      Re: Game.market updates please Please.
    • Allow dismantling ruins
      • Rhef

      4
      4
      Posts
      7980
      Views

      NO
    • How to store live object
      • FantasticMark

      7
      7
      Posts
      11973
      Views

      @smokeman Thanks Smokeman! That helps a lot!
    • Allow players to choose the colour of their units on the new map
      • FrostBird347

      2
      2
      Posts
      4384
      Views

      I was wondering where the color came from, it just arbitrarily chooses one of the badge colors? Yeah, that doesn't work. There are ONLY A FEW COLORS to even display. Your units, enemy units, screeps units, roads, structures, etc. Don't be lazy with the UI! Store them as 32 bit color values the user can set. Then, everyone is happy! Even that one guy with teal-chartreuse colorblindness can set the UI to something they can see.
    • Disable default notifications
      • Tigga

      11
      11
      Posts
      11111
      Views

      It would be nice to be able to have option to enable notifications for player attacks vs invader attacks.
    • Allow rotation of visuals in style options
      • Communication

      2
      2
      Posts
      3724
      Views

      Right now I use map visuals to draw straight lines between rooms, showing certain activities. I annotate those lines with text (kinda like flag colour and flag text). It'd be great if I could rotate that text to align with my line - it'd look much cleaner. Rotation is often a property in 2D graphics libraries, don't know if that's the case here. If so it may be fairly easy to expose.
    • Access keys and CPU unlocks
      • likeafox

      2
      2
      Posts
      5305
      Views

      I guess for current tokens they'd have to away everyone Math.ceil(currentTokens / 10) "new" tokens as people have paid for these.
    • a way to set 'default' room decorations
      • alaricdragon

      1
      1
      Posts
      3606
      Views

      No one has replied

    • "Learn more" links in the Tips
      • KingKong

      1
      1
      Posts
      3577
      Views

      No one has replied

    • Rampart Max HP
      • Shibdib

      3
      3
      Posts
      5658
      Views

      I personally don't think their max HP is absurd as I recently took out a bunch of rooms with 300m HP ramparts but I do think something should be tweaked with their placement near room exits. It can be close to impossible to deal with them when they are right next to an exit leaving little room for the attacker so maybe their max HP could scale with distance to the room's edge or exits?
    • Increase Lab Productivity - Increase results and decrease number of intents.
      • likeafox

      6
      6
      Posts
      9985
      Views

      +1
    • Trading section for Steam discussion board/ Screeps forums.
      • Donatzor

      1
      1
      Posts
      3392
      Views

      No one has replied

    • Source code repository for web frontend
      • SystemParadox

      1
      1
      Posts
      3370
      Views

      No one has replied

    • List of active decorations
      • qnz

      3
      3
      Posts
      5559
      Views

      @o4kapuk said in List of active decorations: @qnz You can sort decoration in inventory by room I thought about this more as a feature for looking at rooms of other players, answering the question "how did they do this?" for example
    • Small Suggestion that is an easy fix
      • Trepidimous

      2
      2
      Posts
      4352
      Views

      I'm not so sure, red "counter" bubbles for notifications is pretty ubiquitous across the internet (Facebook, iOS, Slack, Youtube, etc). I figured people would be trained for it by now.

    Move Topic