We're working on a new market data storage implementation, all credits will be always in 0.001 precision, and stored as whole numbers of thousandths in the database, it will solve this along with many other issues.
@jooki said in Spawn.createCreep does not throw an error when body arg has more than 30 parts:
This works in the console, perhaps I have another problem in my code. Thanks for your help.
Thank you for confirming this.
so ... is there anything i CAN do to avoid this kind of things ?
you can imagine it's taking a heavy tax on cpu for all the additional script reloading, at least during storms my bucket refills
@artch seems it was indeed some strange luck of the draw. Since this post, I've had a healthy set of portals spawn.
I was surprized because despite the much larger area I now cover, I had no direct portals in any of the sectors I inhabit. Given that I am still part of a large scale war, this was a little worrying.
All good now, this topic can be closed. Apologies for the false alarm.
No but I haven't uploaded code in at least a week, so if it was still happening I wouldn't see it. I probably won't be able to test again until this weekend.
This definitely happens all the time with the private server though. It does not handle uploading large code bases well at all.
On thing you currently can do if you don't plan to use the nuker any more: Destroying it will cause all stored energy and Ghodium to drop to the floor, so you can try and pick up as much of it as you can.