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    Technical Issues and Bugs

    • Update - Game.notify
      • Dewey

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      Pull request made - https://github.com/screeps/docs/pull/51
    • Unexplained Cpu Usage which is independent from Code
      • Fnoord

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      It's most likely the Memory parse cost.  The first time you access memory, you incur the cost of unpacking the whole thing. Try adding another 2 lines at the top:   console.log('before memory', Game.cpu.getUsed()); Memory; // This will force the Memory to de-serialize and be read into the cache for use during the tick <rest of your code here>
    • UI > invisible roads
      • Moria

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      OK, so it's somehow related to the amount of roads. After a drastic reduction in the number of roads I got back to a normal display in all my rooms
    • Stuck on tutorial.
      • Fireblast950

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      No one has replied

    • Github webhooks integration seems to be broken
      • lord_joey_the_child_king

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      No one has replied

    • Negative Numbers on Market Orders
      • tedivm

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      1171
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      No one has replied

    • Safemode all rooms?
      • Atavus

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      Now fixed in this commit.
    • Security vulnerability
      • Firzen

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      I sure hope my code works better for you than it does for me!
    • Replay System getting no love
      • roncli

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      Which is TOTALLY why I'm asking if this is something the community can help with.  It's just never worked right, but is super important to see what happened in a room previously.
    • ERR_NOT_IN_RANGE strange behaviour
      • starwar15432

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      No one has replied

    • E-mail Verification @ Account Creation: username Lock
      • Ennyn

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      2953
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      Try http://support.screeps.com/hc/en-us/requests/new for urgent requests.
    • 10M energy suddenly appears
      • starwar15432

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      2617
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      No one has replied

    • Inconsistent isActive() checks (re-claimed rooms)
      • Dewey

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      3103
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      No one has replied

    • Room going from RCL2 to RCL8
      • bonzaiferroni

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      > I would really like the devs to clarify, is it their policy to revert player mistakes? How do you decide which requests to fulfill? The break of RCL2 lasted only 6k tiks (19544756-19550756).During this time there was no attack so restoring is not affected to anything.But if it had not restored then the following negative consequences are possible: * Hernanduer is unhappy because he's all thumbs;* The belligerents are unhappy because they are lost a fair fight;* Support is unhappy because couldn't help;* Developers are unhappy because created a button that makes everyone unhappy. Be happy!  
    • dedicated server doesnt run scripts properly
      • Dereknor

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      There are also some huge bugs with the backend database. It corrupts a ton of valid unicode characters. 
    • Going very slowly
      • shmuk

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      These were temporary problems (2 hours), now avarage tick is 5 seconds again.You can monitor the speed of the game: http://status.screeps.com
    • Storage in un-owned rooms is broken
      • Vertigan

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      Holy necro-post. Is this still the case?
    • Respawn areas not appearing
      • Crusher48

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      > I need to respawn in a non-novice area where trash players can't hard counter all attacks for a week Instead of waiting for the perfect area, just spawning anywhere and gaining GCL is a better option. Many older players have been wiped multiple times before getting code good enough to survive and hold their position. You might also want to be careful about thinking someone is "trash" - in a programming game, any strat (well, almost any) that stops someone killing you is good. Consider your early game experiences as a set of lessons instead - it'll be far less frustrating and will serve you well in the later game when you get 5, 10, 15 rooms and respawning is far more annoying! Better to get wrecked by something at GCL 1 where you can learn and recover in a week, than to have to spend months rebuilding later.
    • RoomVisual bug: `background` color option ignored
      • tedivm

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      Thanks, docs page is fixed.
    • bug in src/game/creeps.js withdrawing from power spawn
      • squisher

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      3997
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      well that explains why OCS can't rob power spawns XD

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