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    Technical Issues and Bugs

    • broken rampart
      • Moria

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      No one has replied

    • Official server memory and console issues.
      • krzychukoko

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      No one has replied

    • Odd RCL Limiting Behavior
      • omnomwombat

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      I'm not super concerned about this, as it is an unusual situation.  I am generally a lurker, but just wanted to post my experience here as an opportunity to make things work more intuitively to the uninitiated (thanks for the heads up about distance to controller!)  I don't think the current behavior is anyone's first guess as to how things would work.  Given the rarity though, I understand that there are many more urgent things for developers to work on. I will say, I'm not sure how I feel about broadly applying the "don't put yourself in that situation" perspective.  My situation was rebuilding a fallen ally's base.  In an ideal world, I would never have to be rebuilding a friend's destroyed base as it downgrades.  I would certainly like for that to never come up again!  But it's a rainy day scenario, and despite everyone's best efforts to live, sometimes we will have to recover from the worst.  
    • Update - Game.notify
      • Dewey

      2
      2
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      4390
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      Pull request made - https://github.com/screeps/docs/pull/51
    • Unexplained Cpu Usage which is independent from Code
      • Fnoord

      2
      2
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      4416
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      It's most likely the Memory parse cost.  The first time you access memory, you incur the cost of unpacking the whole thing. Try adding another 2 lines at the top:   console.log('before memory', Game.cpu.getUsed()); Memory; // This will force the Memory to de-serialize and be read into the cache for use during the tick <rest of your code here>
    • UI > invisible roads
      • Moria

      4
      4
      Posts
      6135
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      OK, so it's somehow related to the amount of roads. After a drastic reduction in the number of roads I got back to a normal display in all my rooms
    • Stuck on tutorial.
      • Fireblast950

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      No one has replied

    • Github webhooks integration seems to be broken
      • lord_joey_the_child_king

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      2418
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      No one has replied

    • Negative Numbers on Market Orders
      • tedivm

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      1
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      1439
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      No one has replied

    • Safemode all rooms?
      • Atavus

      2
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      3706
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      Now fixed in this commit.
    • Security vulnerability
      • Firzen

      3
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      4986
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      I sure hope my code works better for you than it does for me!
    • Replay System getting no love
      • roncli

      3
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      5458
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      Which is TOTALLY why I'm asking if this is something the community can help with.  It's just never worked right, but is super important to see what happened in a room previously.
    • ERR_NOT_IN_RANGE strange behaviour
      • starwar15432

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      3044
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      No one has replied

    • E-mail Verification @ Account Creation: username Lock
      • Ennyn

      2
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      3406
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      Try http://support.screeps.com/hc/en-us/requests/new for urgent requests.
    • 10M energy suddenly appears
      • starwar15432

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      2958
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      No one has replied

    • Inconsistent isActive() checks (re-claimed rooms)
      • Dewey

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      1
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      3704
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      No one has replied

    • Room going from RCL2 to RCL8
      • bonzaiferroni

      13
      13
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      17065
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      > I would really like the devs to clarify, is it their policy to revert player mistakes? How do you decide which requests to fulfill? The break of RCL2 lasted only 6k tiks (19544756-19550756).During this time there was no attack so restoring is not affected to anything.But if it had not restored then the following negative consequences are possible: * Hernanduer is unhappy because he's all thumbs;* The belligerents are unhappy because they are lost a fair fight;* Support is unhappy because couldn't help;* Developers are unhappy because created a button that makes everyone unhappy. Be happy!  
    • dedicated server doesnt run scripts properly
      • Dereknor

      3
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      There are also some huge bugs with the backend database. It corrupts a ton of valid unicode characters. 
    • Going very slowly
      • shmuk

      2
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      4336
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      These were temporary problems (2 hours), now avarage tick is 5 seconds again.You can monitor the speed of the game: http://status.screeps.com
    • Storage in un-owned rooms is broken
      • Vertigan

      5
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      7690
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      Holy necro-post. Is this still the case?

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