The point of this topic is exactly about players experience. What we observe is slowed expansion for high lev players (as if we needed it) and inappropriate starting point for novices. I agree with Tanjera idea of making a distinction between border novice areas and those within shark's basin. Another color and maybe a limited access to GCL5+ players could improve the experience of both newcomers and installed players.
I myself grew up in such a novice area and had a great experience from that place, so let me be clear I don't want to see all the mechanism disappear but instead add some improvements to players XP. I think my good experience is linked to a good neighborhood and a decent amount of implication from myself. The second point is obvious, If you want to grow in sush place you have to make it fast. The first point is more important in the mechanism I have in mind. You could for example define Rookie areas only accessible to GCL5+ if neighborhood is mainly composed of GCL10+.
At the time when I grew up my neighborhood was composed with ~1-2 months players so I had a chance to make a place for myself. Now, the novice areas spawning around don't let any chance to survive for novice players surrounded by GCL10+ players, they don't have neither time nor space to grow.
The idea to add a second level of such areas is to allow access to players who respawn after a war and to improve their ability to find a decent place to do so. For those experienced players, spawning in a border area is a slow grow option and spawning in an inner area is more a challenge about expansion and diplomacy.
We also noticed the decrease in time for the appearance of these areas, could you at least increase this time to allow us to expand. I recently expanded to a new sector, took one room and as soon as this room reached RCL7 (which was fast thanks to the war treasure) I got a novice area spawned just next of this room forcing me to wait 14 days before remote harvesting...as mentioned above, my POV is we don't need more time frustration in this game where warfare expansion is already so slow. (Also, I know I better had to reserve those surrounding rooms but with <RCL7 room spawning time is quite limited)
Therefore, in summary :
- Border novice areas as usual
- Inner novice areas as usual but only in acceptable neighborhoods (1-2 months players sectors)
- Deep inner rookie areas only accessible to GCL5+ players (within sectors controlled by GCL10+ players) + reduced spawning time
The point here is to decrease frustration of both old and new players facing these areas.
Thanks for your reactivity, It's really appreciated to be able to discuss such topic with you!