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    Vertigan

    @Vertigan

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    Posts made by Vertigan

    • RE: Remove unnecessary Game.notify e-mail text.

      Thanks, Artem. I think that's better: http://imgur.com/IiSTizT

      I think I'd still prefer no text, but this is much better than before.

      posted in Feature Requests
      Vertigan
    • Remove unnecessary Game.notify e-mail text.

      Can you remove the text that appears at the top of every Game.notify e-mail? "Something happened in the Screeps World because you have received these notifications:"

      I think this message is redundant, and it often obscures the actual message in the non-expanded view of the message in my inbox.

      For example: http://imgur.com/wQE5eFi

      If the "you're getting this message because something happened in Screeps" is so important, maybe you can move it to the bottom of the file?

      posted in Feature Requests
      Vertigan
    • RE: My implementation is OpenSource now

      From your readme: Development stopped since the game became Pay-To-Win

      How exactly did it "become" Pay-to-win? Are you angered by the recent changes that are forcing players to optimize their code?

      Do you expect us other players to be sympathetic to you pooping on the game in your public screeps repository?

      Bye!

      posted in General Discussion
      Vertigan
    • RE: ERR_NO_PATH from room E6S16 to E7S16

      Before you ask, the boxes of room positions shouldn't be obscuring paths in the rooms where the creeps are getting stuck. I can provide an example using the room history player (I've pulled out of the two rooms that were causing problems).

      posted in Technical Issues and Bugs
      Vertigan
    • RE: ERR_NO_PATH from room E6S16 to E7S16

      Sorry for the late reply; not sure why I didn't see an e-mail about your question.

      I don't use ignoreCreeps: true, but I use the avoid option and pass in 5x5 boxes of RoomPositions around each source keeper in a SK room.

      https://gist.github.com/ChuckMayo/0aff99f631d45364b354

      (I know this isn't very optimized, that's on my list).

      Pretty much every creep who navigates the wilderness uses this code. It only breaks recently and only in certain source keeper rooms.

      posted in Technical Issues and Bugs
      Vertigan
    • RE: Burnt the 600 cpu credits from twitter in first day

      Also the max you can set your CPU limit to is 300 per day. With the CPU limit set to the minimum (20) it should last you 30 days.

      posted in General Discussion
      Vertigan
    • RE: Burnt the 600 cpu credits from twitter in first day

      Are you sure you didn't delete the tweet, or anything like that? They have an automated system (I think) that will revoke credits if your tweet is deleted or you unlink your twitter.

      posted in General Discussion
      Vertigan
    • RE: ERR_NO_PATH from room E6S16 to E7S16

      Some creeps who path through the room don't have issues (and they're running the same code).

      posted in Technical Issues and Bugs
      Vertigan
    • ERR_NO_PATH from room E6S16 to E7S16

      Hey there,

      My creeps keep getting stuck when trying to path between the mentioned rooms. Spent a good chunk of time trying to troubleshoot but I just can't get Creep.moveTo to return anything but -2 (ERR_NO_PATH) when the creep is at certain spots in E6S17 and the moveTo target is in E7S16.

      My creeps who avoid this room seem to have no issues.

      posted in Technical Issues and Bugs
      Vertigan
    • RE: Room history past tick 2559239 is broken.

      Just to update my own issue, someone asked the same question on Twitter and devs said they're aware of the issue and working on it. https://twitter.com/ScreepsGame/status/652028286378377216

      Seems to be delay in some cases before room history can catch up to the current tick, although I haven't noticed this recently.

      posted in Technical Issues and Bugs
      Vertigan