Thanks, Artem. I think that's better: http://imgur.com/IiSTizT
I think I'd still prefer no text, but this is much better than before.
Can you remove the text that appears at the top of every Game.notify e-mail? "Something happened in the Screeps World because you have received these notifications:"
I think this message is redundant, and it often obscures the actual message in the non-expanded view of the message in my inbox.
For example: http://imgur.com/wQE5eFi
If the "you're getting this message because something happened in Screeps" is so important, maybe you can move it to the bottom of the file?
From your readme:
Development stopped since the game became Pay-To-Win
How exactly did it "become" Pay-to-win? Are you angered by the recent changes that are forcing players to optimize their code?
Do you expect us other players to be sympathetic to you pooping on the game in your public screeps repository?
Before you ask, the boxes of room positions shouldn't be obscuring paths in the rooms where the creeps are getting stuck. I can provide an example using the room history player (I've pulled out of the two rooms that were causing problems).
Sorry for the late reply; not sure why I didn't see an e-mail about your question.
I don't use
ignoreCreeps: true, but I use the avoid option and pass in 5x5 boxes of RoomPositions around each source keeper in a SK room.
(I know this isn't very optimized, that's on my list).
Pretty much every creep who navigates the wilderness uses this code. It only breaks recently and only in certain source keeper rooms.
Also the max you can set your CPU limit to is 300 per day. With the CPU limit set to the minimum (20) it should last you 30 days.
Are you sure you didn't delete the tweet, or anything like that? They have an automated system (I think) that will revoke credits if your tweet is deleted or you unlink your twitter.
My creeps keep getting stuck when trying to path between the mentioned rooms. Spent a good chunk of time trying to troubleshoot but I just can't get Creep.moveTo to return anything but -2 (ERR_NO_PATH) when the creep is at certain spots in E6S17 and the moveTo target is in E7S16.
My creeps who avoid this room seem to have no issues.
Just to update my own issue, someone asked the same question on Twitter and devs said they're aware of the issue and working on it. https://twitter.com/ScreepsGame/status/652028286378377216
Seems to be delay in some cases before room history can catch up to the current tick, although I haven't noticed this recently.