Thanks, Artem. I think that's better: http://imgur.com/IiSTizT
I think I'd still prefer no text, but this is much better than before.
Thanks, Artem. I think that's better: http://imgur.com/IiSTizT
I think I'd still prefer no text, but this is much better than before.
Can you remove the text that appears at the top of every Game.notify e-mail? "Something happened in the Screeps World because you have received these notifications:"
I think this message is redundant, and it often obscures the actual message in the non-expanded view of the message in my inbox.
For example: http://imgur.com/wQE5eFi
If the "you're getting this message because something happened in Screeps" is so important, maybe you can move it to the bottom of the file?
From your readme: Development stopped since the game became Pay-To-Win
How exactly did it "become" Pay-to-win? Are you angered by the recent changes that are forcing players to optimize their code?
Do you expect us other players to be sympathetic to you pooping on the game in your public screeps repository?
Bye!
Before you ask, the boxes of room positions shouldn't be obscuring paths in the rooms where the creeps are getting stuck. I can provide an example using the room history player (I've pulled out of the two rooms that were causing problems).
Sorry for the late reply; not sure why I didn't see an e-mail about your question.
I don't use ignoreCreeps: true
, but I use the avoid option and pass in 5x5 boxes of RoomPositions around each source keeper in a SK room.
https://gist.github.com/ChuckMayo/0aff99f631d45364b354
(I know this isn't very optimized, that's on my list).
Pretty much every creep who navigates the wilderness uses this code. It only breaks recently and only in certain source keeper rooms.
Also the max you can set your CPU limit to is 300 per day. With the CPU limit set to the minimum (20) it should last you 30 days.
Are you sure you didn't delete the tweet, or anything like that? They have an automated system (I think) that will revoke credits if your tweet is deleted or you unlink your twitter.
Some creeps who path through the room don't have issues (and they're running the same code).
Hey there,
My creeps keep getting stuck when trying to path between the mentioned rooms. Spent a good chunk of time trying to troubleshoot but I just can't get Creep.moveTo to return anything but -2 (ERR_NO_PATH) when the creep is at certain spots in E6S17 and the moveTo target is in E7S16.
My creeps who avoid this room seem to have no issues.
Just to update my own issue, someone asked the same question on Twitter and devs said they're aware of the issue and working on it. https://twitter.com/ScreepsGame/status/652028286378377216
Seems to be delay in some cases before room history can catch up to the current tick, although I haven't noticed this recently.
It seems like there's a delay before room history becomes available. I suppose this makes sense, though right now it seems highly variable. Can anyone confirm?
See: screeps.com/s/xCTFJq
Seems that everything after that tick for every room returns the "NO DATA" error.
Tested this in W7S4 and E6S16.
I'm curious about this as well. If it's not going to be removed, we should get started taking it down to let the novice people expand!
Or, just have arriving creeps not appear on top of the border in the destination room. Just have them show up on the tile next to the border.
I use Atom.io, which is smart enough to provide intellisense for commonly used function and variable names. I've also seen a solution on github, but I haven't tested it. https://github.com/Garethp/ScreepsAutocomplete
Yeah this is day 2 of slow ticks. Often 12+ seconds between them.
An update on what's going on would be appreciated. I feel like the last two days of CPU credits have been a 90% waste. Any chance we could get those refunded, or something?
Currently, you have to click the text field after creating a flag to change its name. It'd be nice if your curser went there automatically, and the text was pre-selected (thus easy to type over).
I use flags for many things, including combat orders. It's a huge pain to have to constantly click that stupid text box.
But then everyone will know I'm running at the 300CPU limit because I suck at optimization!
Looks like it's been fixed and none of the energy that was in it was lost. Creeps can withdraw from the storage but can't deposit into it. That seems fair.