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    Technical Issues and Bugs

    • isActive() on Links is not working.
      • Voronoi

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      FWIW I've dealt with that by checking for error codes. If you try to send from an inactive link, it tells you RCL not enough or whatever that error is. If you try to send to an inactive link, it tells you invalid target. As the cost of isActive() is significant, I never actually call it.  I just look at the error codes and mark them as internally inactive the first time I get an error trying to use one.  Worst case you have 1 error returned when you try to do something, and in any case you never waste extra CPU polling isActive.
    • Market Screen, Orders Range wrong in some cases
      • Aboba

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      It appears this may be due to outdated constants for world size used only on the Market Orders screen? That would explain the problem since all rooms with this are on the flip side of the world from me.     
    • Can't remove stuff from memory watch?
      • vonBoomslang

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      I have the same problem with rapid switching in firefox 53.0.2 (32-bit)
    • Replay system showing NO DATA
      • Yeurch

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      I've been having the same issue. Was it every resolved? Is there a workaround? The "NO DATA" message seems like a caching thing but I can't figure out a way to approach a timeframe of interest and get predictable results.
    • [SOLVED] Can't Operate Console When Experiencing Error
      • bikewrecker

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      Thanks, Tedivm!  I ran into the same error again today, but using the try/catch block allowed me to fix the problem on the fly. Much appreciated!
    • Script execution has been terminated: Unknown system error
      • tedivm

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      general performance seem to have increased (although this can be caused by the fact that when my throttling kicks in, cpu usage isn't updated) but i seem to be gettign unusually high number of ticks where used  cpu goes over 450. before the upgrade throttling kicked less than 10 ticks per 90 min, now it's more 40 or 50 (and the trend doesn't seem to change for now)
    • Slow uploads
      • tedivm

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      2014
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      Roughly four times that size. The issue is very transient- I'll get speedy uploads most of the time with periods where uploads literally take four minutes (although that is on the extreme end, with a more common occurrence being a 90 second wait).
    • weird room observing issue
      • Tantalas

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      Are you sure that you are also calling it when you see the room? It looks like you are only calling it if you can't see the room.
    • No Room History
      • ichy-wayland

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      is this still an issue?  just this morning i logged int o find my creeps all dead.  i am try to review and get 'no data' regardless of which tick i select....
    • Solved / CostMatrix, costCallBack, does not work.
      • MadRiver

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      I set the positions wrongly, I edit it it works. Sorry. 
    • Creep names available to other players
      • tedivm

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      Here's the chrome extension which lets you see them - https://github.com/stybbe/Screeps-SC
    • Claiming Controller Kills moveTo?
      • CartOfSwine

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      No one has replied

    • FATAL ERROR memory segment returned
      • Tantalas

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      What happens if you put a `return` statement at the top of your script, preventing your code from running? Do you still get the error then?
    • Game keeps throwing error messages even after fixing it
      • AlphaQ

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      What you need to look at is the act.waitByFlag.js file and see if the definition in that file is capital F as in F!@&. Use your editor to search all files (case sensitive) for waitByflag. Did you find the error?  
    • View Panel on Right isn't there
      • BlaNkk

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      No one has replied

    • Game freezes when function is called
      • RandomPenguin

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      `for (spawnPos.y; spawnPos.y < spawnPos.y + 3; spawnPos.y++) `   That's an infinite loop because spawnPos.y is changing before you compare it.
    • Wrong "terrain" for border in the Sim Room ?
      • Maxarr19

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      Ho I have find more : It's about the function "lookForAtArea" in the sim Room. It doesn't return wrong args like the function "lookAt" Same for args > 49
    • Bug report, cannot remove other player contruction site in my own room
      • ART999

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      Construction site has been removed.
    • Bad Walls
      • Hernanduer

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      I'm sorry, a couple of walls (between W17S8 and W17S9) have removed.
    • [Flags] createFlag call fails multiple times before succeeding if vision is lost next tick
      • Dissi

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      I keep teaching new OCS contributors about this issue. Flag cloaking and pre-populating the memory are the only workarounds. This also means we should set the color and secondary color in memory before the flag shows up. The extra complexity is no fun

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