Navigation

    forum

    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    1. Home
    2. vonBoomslang
    • Flag Profile
    • block_user
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Groups
    • Blog

    vonBoomslang

    @vonBoomslang

    5
    Posts
    873
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    vonBoomslang Follow

    Posts made by vonBoomslang

    • RE: Can't remove stuff from memory watch?

      Appreciated. If you get a moment, could you check if rapidly switching between tabs (usually console and script) will sometimes make them rapidly change on their own?

      posted in Technical Issues and Bugs
      vonBoomslang
    • RE: Can't remove stuff from memory watch?

      ctrl + f5 doesn't help. I have to ctrl+f5 constantly anyway - every time I start firefox, or it replaces my entire script with whatever I had when I last used this computer otherwise. And f5 whenever I'm caught in a tab changing loop. I'm running 53.0.2... 32 bit for some reason, huh, I should change that.

      posted in Technical Issues and Bugs
      vonBoomslang
    • Can't remove stuff from memory watch?

      Title. I'm using firefox and I cannot remove memory watches ,even if they exist and I JUST made them.

      posted in Technical Issues and Bugs
      vonBoomslang
    • Keep getting 'getUniqueName is not a function' errors
      These SEEM to be tied to me using "break" in some completely different place in the code to exit a for loop? Don't seem to be breaking my code, they just... started popping up lately?
       
      The error I'm getting is:

      TypeError: require(...).getUniqueName is not a function
      at .createCreep (evalmachine.<anonymous>:1:72)
      at Object.run (room.W67N6:87:53)
      at Object.module.exports.loop (main:33:15)
      at __mainLoop:1:52

       

      Anybody know what could be the problem here?

      posted in Help
      vonBoomslang
    • Second spawn at RCL6?

      Right now, I feel the balance for how your rooms develop is off. Sometime around late RCL5 and into RCL6 you hit a wall where you're primarily limited by how fast your spawn can replace your creeps. It's not something you can just work around (since that energy NEEDS to be hauled, whether you do it with one big creep or three smaller ones) and it's just...stalling the game, especially for newbies like us who gain NOTHING from RCL6 - minerals (which we can't do anything without more rooms), another link (useful) and the ability to make slightly larger creeps which, again, don't have much use because your spawn is already at capacity.

      And, well, RCL6->7 would still be a big change due to your energy capacity basically doubling. Thoughts?

      posted in Feature Requests
      vonBoomslang