Unexplained Cpu Usage which is independent from Code
Fnoord last edited by
Starting today i noticed a high CPU-usage in classes which have never been using that much. I started disabling those classes but the CPU-usage just went on to the next function like f.e.:
The workload went from GarbageCollector -> Initialize -> EventManager -> Tower -> Creeps -> Spawner -> Architect.
And as soon as i disabled all this classes it disappeared. As my code does not run in threads, it seems like the workload appears at a fixed time and does not occure if my code has been executed too fast.
I added an example below. There are no dependencies between those classes and initialize does nothing at all as it is only run on developing a new room.
Someone got an idea? Would be awesome!
Dewey last edited by
It's most likely the Memory parse cost. The first time you access memory, you incur the cost of unpacking the whole thing.
Try adding another 2 lines at the top:
console.log('before memory', Game.cpu.getUsed());
Memory; // This will force the Memory to de-serialize and be read into the cache for use during the tick
<rest of your code here>