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    Topics created by Smokeman

    • Solved Safe modes not resetting on room claim.
      Technical Issues and Bugs • • Smokeman

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      This is the expected behavior, not an issue. We have to keep it this way to prevent safe mode mechanics to be abused.
    • Unsolved Unable to renew subscription.
      Technical Issues and Bugs • • Smokeman

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      No one has replied

    • Create Invader with API call.
      Feature Requests • • Smokeman

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      Creating an api for this should be a straightforward client-abuse. I've never hacked on the the create invaders code, but there isn't anything you can do in the client that you can't get client-abuse to do for you.
    • Sort method for .store object.
      Feature Requests • • Smokeman

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      Soo, is there a plan to make this happen somewhere in the nearby future??: I really like to have this feature.. pretty please???
    • New structure: "Conveyor Belt."
      Feature Requests • • Smokeman

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      Alternatively this could also be a creep feature to transfer something from one storage to another without putting it in it's own cargo for a tick. The max amount of transfered material could still be the current free cargo of the creep for balancing reasons
    • Solved All of the Strongholds respawned already.
      Technical Issues and Bugs • • Smokeman

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      Sometimes it helps to check other forum topics before creating a new one https://screeps.com/forum/post/14236
    • Rant on mineral costs of boosts.
      General Discussion • • Smokeman

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      @smokeman said in Rant on mineral costs of boosts.: No, I wasn't even going there. But I could if you want, but for completely different reasons. OK well the reason I was asked was because of this: Why should a +100% carry boost cost the exact same amount of Keanium as a +300% carry boost? How does that provide an incentive to learn about boosts and write boost code? So I don't understand what the issue is with the cost in Keanium. To get the +300% carry boost you have to add 3 more minerals and perform 3 more compounding steps, with much longer cooldowns (since the change a year ago). So I don't understand the issue you're raising as it's much easier, faster and less complicated to make the T1 boost than it is to make the T2 or T3 boosts. I don't think it's a useful way to measure the boost in "number of Keaniums per tier". Is the issue you're saying that you feel like the return on the boost at tier 1 is nothing?
    • Changes to unboost and renew will cause issues.
      General Discussion • • Smokeman

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      I have had unboosting built into my bot all year. A recent development is a container next to labs to catch the boosts so that I don't have to find a porter creep to get there ASAP after the unboost and pick up the boosts as they tick down. I expect to be typically unboosting 1 or 2 creeps per lifetime so the energy cost of the container is justified if it saves a few 10s of boosts per creep lifetime. To me, unboosting is a way of getting hold of complicated boosts for "free"-ish. If you only produce into 8 labs then you have 2 labs you can unboost into at no cost. Even if those two labs are on cooldown (which sometimes happens for my bot), paying the lab cooldown cost of building the boosts without having to pay for the minerals seems like a good swap to me. There may be people with perfect mineral set-up, but I find that there are some minerals that I obtain more than my empire can use, and there are some minerals that my empire is to an extent gated by. Particularly if the boost contains one of these gated minerals, unboosting seems like a massive win for me - it either leads to me producing more of the bottleneck boosts, or it leads to me obtaining more credits. I haven't run into the issue with a level 7 room that you've experienced, but at RCL8 where you're only running 1 upgrader I have close to no issue with the cooldown time, even using T3 boosts for upgraders.
    • Solved Power Creep: Can't use an intershard portal to switch shard.
      Technical Issues and Bugs • • Smokeman

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      @smokeman right. But difference being the same code is executed on all shards, while being aware of the single shard. Console is only executed on the shard you're viewing. My point being, if you were trying to spawn the creep via console, it would've gone through no problem. And yes, seems like keeping some powercreep data in intershard segment for the sync purposes.
    • Solved Rooms are really dark and visuals don't work.
      Technical Issues and Bugs • • Smokeman

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      This is fixed already. Please see this announcement thread.
    • Solved Cannot reassign CPU
      Technical Issues and Bugs • • Smokeman

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      @o4kapuk said in Cannot reassign CPU: I was able to reproduce the issue, and we're working on the fix Awesomesauce!
    • Solved Pathing not working on Shard3
      Technical Issues and Bugs • • Smokeman

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      Yes! Thank you, it's now working just fine. I also note that the highway rooms are highlighted now, that was probably the issue.
    • UI suggestion for the Memory tab.
      Feature Requests • • Smokeman

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      On the topic of the memory viewer, inter-shard segment isn't viewable in the segments tab.
    • Pass mouse click locations to the server.
      Feature Requests • • Smokeman

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      @mrfaul Passing selected in a very easy task on top of Screeps-SC, but I must say that processing selection is often overrated. I implemented it at the early game stage then dropped it in a couple of weeks after implementation. But if you really feel you need it, as said, it's not hard to implement it by yourself.