Safe modes not resetting on room claim.
Smokeman last edited by
Ok. I've had this happen several times. This is a screenshot of a room I've recently taken and started building: Note that the room has 2 "safe modes" available... which makes sense in that it's level 3... One at level 2, one at level 3. Ok, great. Notice also that the Safemode Cooldown is over 37K. I never used a safemode. What DID happen is the room was under safemode cooldown when I destroyed it, and that cooldown NEVER RESET when I subsequently claimed the room. I crushed this room fair and square. The cooldown needs to reset on the subsequent claiming of the room.
This is the expected behavior, not an issue. We have to keep it this way to prevent safe mode mechanics to be abused.