Navigation

    forum

    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    1. Home
    2. Technical Issues and Bugs
    • Newest to Oldest
    • Oldest to Newest
    • Most Posts
    • Most Votes

    Technical Issues and Bugs

    • Editor: Problem writing ~ and # on azerty keyboards
      • Stenodyon

      3
      3
      Posts
      3784
      Views

      This seems to be pretty well documented on wikipedia though... And since my previous was an apple, I know the pain of different keyboard problems as well for them (though I do care a LOT less with us standard qwerty, except for the keys it doesn't have) Anyway... https://en.wikipedia.org/wiki/AZERTY We can only hope the different needs of keyboards doesn't require unnecessary developer graveyards
    • Getting logged off and editor in new window
      • Poxymyr

      4
      4
      Posts
      4953
      Views

      Looks like we still really do need a very good editor even with a very good local editor
    • findPathTo suddenly really slow?
      • ZorzZ

      2
      2
      Posts
      2944
      Views

      Hmm, this seems to be related to using long avoid lists. Under 150 is fine. Somewhere between 200-500, things explode.
    • Game frozen
      • uyt95

      13
      13
      Posts
      12474
      Views

      There was a hardware crash on the server. We took all the necessary steps and hope to avoid this in future. We apologize for all the trouble it caused.
    • Email notifications about game errors
      • Draoi

      2
      2
      Posts
      3471
      Views

      I also am having this issue. For added context, the error is the same for me each time as well: 'TypeError: Cannot read property 'length' of undefined'
    • Can't finish building extension
      • Avicenna

      6
      6
      Posts
      5726
      Views

      Nevermind, after reading last comment I looked again and I have 2 extensions stacked on each other.
    • Weird, messes up object
      • akuukis

      2
      2
      Posts
      3092
      Views

      From what I can tell now, its probably the javascript actually not acting as you want. You can always try to use console.log to verify the values of the variables or use the debugger statement while trying this out in the simulator.
    • Can't claim controller
      • nugarin

      2
      2
      Posts
      2738
      Views

      Working now.
    • Can't move back to the room after killing walls.
      • nugarin

      3
      3
      Posts
      3740
      Views

      It's FIXED! FREEDOM!
    • Mysterious error without stack trace
      • avdg_

      9
      9
      Posts
      12504
      Views

      Above code was fine... this might be not if the stack doesn't contain a proper error... https://gist.github.com/avdg/45aff0191c0b16b1ff31#file-test-js-L19
    • Duplicate creep spawn
      • Poxymyr

      5
      5
      Posts
      6576
      Views

      Since these duplicate creeps stay stuck at spawn, I guess it would easy to write filters to detect such occurrences? Not sure why theses things are happening though...
    • Creating multiple construction sites freezes work
      • Galasquin

      3
      3
      Posts
      4284
      Views

      Im aware of the problem, my comment is that you should not be only replying with the "Not allowed" error message only sometimes, if it isnt allowed to be constructed then you should reply "not allowed" when its attempted to be made.
    • Don't return false
      • akuukis

      4
      4
      Posts
      4778
      Views

      Here it is:) https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/return
    • pos.findClosest fails on objects stored in memory
      • AmazingDreams

      4
      4
      Posts
      5086
      Views

      Easiest way is to implement your findClosest wrapper on the RoomPostion prototype; something like this: ```javascript RoomPosition.prototype.myGetClosest = function (targets) { var me = this; if (!targets.length) { return null; } var mapToPos = _.map(targets, function(t) { var pos = t.pos || t; if (!(pos instanceof RoomPosition)) { //assume JSON pos pos = new RoomPosition(pos.x, pos.y, pos.roomName); } return { original: t, range: me.getRangeTo(pos) }; }); return _.first(_.sortBy(mapToPos, "range")).original; };
    • There's swamp under wall
      • akuukis

      2
      2
      Posts
      3139
      Views

      Can confirm - seen it myself - one of these odd squares with swamp and wall is located in E6N3 - either 23,37 or 23 36, don't remember which one.
    • Bug moving between rooms
      • DarkTrooper7

      4
      4
      Posts
      4433
      Views

      Thanks that worked.
    • Structure LINK is immortal???
      • butcher

      5
      5
      Posts
      5512
      Views

      Thanks for reporting, this must be already fixed by now.
    • Exceptions showing up as "[object Object]"
      • edanaher

      2
      2
      Posts
      3367
      Views

      And less than 20 minutes after I post this, it appears to be fixed. Thanks!
    • github repo sync issue
      • chad3814

      1
      1
      Posts
      2737
      Views

      No one has replied

    • Game.structures does not include links
      • avdg_

      5
      5
      Posts
      5504
      Views

      Thans @Artem for fix and for cleaner filter expression.

    Move Topic