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    chad3814

    @chad3814

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    Posts made by chad3814

    • RE: attacking controllers

      I like the purge, or downgradeController()

      posted in Help
      chad3814
    • RE: unable to save changes in memory editor or console for rooms

      nevermind, I was changing it in a script

      posted in Technical Issues and Bugs
      chad3814
    • unable to save changes in memory editor or console for rooms

      I can not change anything in the room memory objects, either by the editor or in the console with Game.rooms.E4N5.memory.foo = 0. Just started happening about 15 minutes ago (midnight eastern)

      posted in Technical Issues and Bugs
      chad3814
    • attacking controllers

      I thought it used to be possible to attack a controller to get it to downgrade faster, but that doesn't seem to work now. Do I just have to wait it out?

      posted in Help
      chad3814
    • Creeps can't travel from E4N7 to E4N8

      there are two exits areas from E4N7 to E4N8, I've walled off the right one. When I send a creep up to y=0 on the left one, the creep doesn't flip over to the other room. creep.pos.findClosest(FIND_EXIT_TOP) keeps pointing to the position to the right of the current position. When the creep is at (16, 0), it points to (31, 0).

      posted in Technical Issues and Bugs
      chad3814
    • been getting this error

      TypeError: object is not a function
      at Object.findRoute (/opt/engine/dist/game/map.js:74:18)
      at Object.findExit (/opt/engine/dist/game/map.js:103:24)
      at Room.findExitTo (/opt/engine/dist/game/rooms.js:750:25)
      at RoomPosition.findPathTo (/opt/engine/dist/game/rooms.js:796:26)
      at Array.forEach (native)
      at RoomPosition.findClosest (/opt/engine/dist/game/rooms.js:861:24)
      at Room.getMyTrainTransfer (room:78:34)
      at Object.module.exports as train

      room:78 calls RoomPosition.findClosest() with an array of creeps

      posted in Technical Issues and Bugs
      chad3814
    • sometimes road construction sites are placable on a newly completed road

      part of my scripts are to place road construction sites everywhere I want a road every tick. sometimes when a road is completed a construction site is placed there and OK returned instead of ERR_INVALID_TARGET. when this happens, creeps can not build on the site, I have to manually remove it.

      posted in Technical Issues and Bugs
      chad3814
    • github repo sync issue

      I went to sync a github repo, but it looks like the code only displays the first 30 repos, I guess I have about 47 repos and 'screeps' is pretty far down alphabetically.

      Any way to get all of one's repos listed in the dropdown?

      posted in Technical Issues and Bugs
      chad3814
    • RE: Oddness for fatigued creeps at borders

      it makes it hard to have a low number of MOVE body parts and a high number of other parts and change rooms. I have had creeps expire sitting on the board zone. Maybe instead when you get to the border they should enter the new room on the second row or column?

      posted in Technical Issues and Bugs
      chad3814
    • Oddness for fatigued creeps at borders

      if a slow creep hits a border, they flash back and forth between the two rooms each tick, I think if the fatigue is odd, then the creep can never change rooms because once it is no longer fatigued, it's in the starting room. there should be a check and fatigued creeps shouldn't change rooms.

      posted in Technical Issues and Bugs
      chad3814