I like the purge, or downgradeController()
Posts made by chad3814
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RE: unable to save changes in memory editor or console for rooms
nevermind, I was changing it in a script
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unable to save changes in memory editor or console for rooms
I can not change anything in the room memory objects, either by the editor or in the console with Game.rooms.E4N5.memory.foo = 0. Just started happening about 15 minutes ago (midnight eastern)
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attacking controllers
I thought it used to be possible to attack a controller to get it to downgrade faster, but that doesn't seem to work now. Do I just have to wait it out?
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Creeps can't travel from E4N7 to E4N8
there are two exits areas from E4N7 to E4N8, I've walled off the right one. When I send a creep up to y=0 on the left one, the creep doesn't flip over to the other room. creep.pos.findClosest(FIND_EXIT_TOP) keeps pointing to the position to the right of the current position. When the creep is at (16, 0), it points to (31, 0).
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been getting this error
TypeError: object is not a function
at Object.findRoute (/opt/engine/dist/game/map.js:74:18)
at Object.findExit (/opt/engine/dist/game/map.js:103:24)
at Room.findExitTo (/opt/engine/dist/game/rooms.js:750:25)
at RoomPosition.findPathTo (/opt/engine/dist/game/rooms.js:796:26)
at Array.forEach (native)
at RoomPosition.findClosest (/opt/engine/dist/game/rooms.js:861:24)
at Room.getMyTrainTransfer (room:78:34)
at Object.module.exports as trainroom:78 calls RoomPosition.findClosest() with an array of creeps
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sometimes road construction sites are placable on a newly completed road
part of my scripts are to place road construction sites everywhere I want a road every tick. sometimes when a road is completed a construction site is placed there and OK returned instead of ERR_INVALID_TARGET. when this happens, creeps can not build on the site, I have to manually remove it.
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github repo sync issue
I went to sync a github repo, but it looks like the code only displays the first 30 repos, I guess I have about 47 repos and 'screeps' is pretty far down alphabetically.
Any way to get all of one's repos listed in the dropdown?
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RE: Oddness for fatigued creeps at borders
it makes it hard to have a low number of MOVE body parts and a high number of other parts and change rooms. I have had creeps expire sitting on the board zone. Maybe instead when you get to the border they should enter the new room on the second row or column?
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Oddness for fatigued creeps at borders
if a slow creep hits a border, they flash back and forth between the two rooms each tick, I think if the fatigue is odd, then the creep can never change rooms because once it is no longer fatigued, it's in the starting room. there should be a check and fatigued creeps shouldn't change rooms.