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    Technical Issues and Bugs

    • Unsolved why I go to other shard, I will loss my creeps?
      • 114514

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      @systemparadox My test may not be accurate, you can also test it yourself
    • Solved Shard3 to Shard2 portal code problems
      • orangecatboy

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      A version of your code should run on all Shards if you have at least one owned object (creep, buildings, tombstone) on-shard. A few things to note about doing multiple shards though: You need to assign CPU to the shard, there's a 'reassign CPU' button at the bottom of the shards menu https://screeps.com/a/#!/shards or it can be done via code: https://docs.screeps.com/api/#Game.cpu.setShardLimits Creeps that travel though an intershard portal lose all memory and are assigned a new ID, their name & ticksToLive will remain the same. So whatever memory you had assigned will be lost, so stuff like role (if using roles) will be gone, meaning the creep doesn't know which module it should be using.
    • Unsolved Incorrect rendering order - roads are drawn on top of everything (creeps, containers, etc)
      • SystemParadox

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      Just seen the issue here https://screeps.com/season/#!/history/shardSeason/E28S19?t=2407645, the terminal became invisible when the rampart over the tower was destroyed. If you go back a bit in the history you'll see that one of the towers also went invisible. It seems to change when ramparts are removed. Only happened in Chrome on Linux. Firefox on Linux was fine, as was the steam client. Chrome on Windows was fine, even on the same machine. Issue persists after a restart. I will try and find a test case on the main server to see if anyone else sees the issue at the same time.
    • Unsolved energyAvailable wrong - shard1
      • Tijnoz

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      I wrote my own function to fix this since it's been months with no response. Hit me up on slack on CrAzYDubC and I will help ya out.
    • Unsolved Endpoints / Auth Token / parameters
      • dogo41

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      @segmentationfaultcoredumped Hey man ! you see me deeply ashamed ... after some 2 decades of unix ... a problem like that ! Thanks a lot, I owe u a beer
    • Unsolved Negative Pixels
      • CrAzYDubC

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      No one has replied

    • Solved Room.serializePath returning string with undefined
      • Char

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      Oops, I was looking at the parameter description for moveByPath the whole time: "A path value as returned from Room.findPath, RoomPosition.findPathTo, or PathFinder.search methods. Both array form and serialized string form are accepted." Sorry if I confused anyone.
    • Unsolved Alpha Map - Same color as plains
      • Shibdib

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      @shibdib said in Alpha Map - Same color as plains: @artch All good, I know o4 was commenting about squishing bugs. Just wanted to make sure this thread didn't get lost in the shuffle Apparently this got lost in the shuffle https://i.imgur.com/YUa94hk.gif
    • Unsolved store.getUsedCapacity() returns null even there is something stored
      • Bazsi1224

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      This is the expected behavior for a limited store.
    • Solved Unexpected Syntax error
      • TwoThe

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      @bazsi1224 Hu?... Guess I suck at reading then.
    • Solved Room controller stuck on LVL 7
      • avp2501

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      Thanks o4kapuk, Didn't notice the StructureController.progressTotal property and had assumed that it levels up to 8 on the 10.9M value which it appeared to be stuck on all day. Room controller is now LVL 8 as expected and the StructureController.progressTotal property was very helpful in checking this.
    • Unsolved Alpha Map - can't zoom into edge rooms on smaller maps.
      • Robalian

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      @robalian This is a known issue, we expect to fix it before alpha map becomes beta.
    • Solved Seaons API docs need a little update
      • Trepidimous

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      @trepidimous thanks for the report, should be fixed.
    • Solved renewCreep returns OK when renewing claim creep but does not renew
      • Tigga

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      Should be fixed currently
    • Solved Event log not including attackType for rangedMassAttack
      • pruby

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      @pruby should be fixed now
    • Unsolved Support for Unicode memory path watch
      • YukkuriC

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      No one has replied

    • Unsolved Increasing the RoomController level in the simulator does not increase the number of available safemodes.
      • PolarJ

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      No one has replied

    • Unsolved Node.js version specified in the documentation is not the same version which is probably used.
      • Darvan42

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      @murphlaw Thank you for the information! I checked the lodash version with _.VERSION in the screeps console and it is indeed 3.10.1. With this post I just wanted to point out, that it would be nice if it would be in the documentation.
    • Solved Screeps not moving. No error on code.
      • GrizzlyPanda

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      @keidence Did not know that. Thank you.
    • Unsolved Wrong credit balance on order history, purely visual I hope
      • MrFasolo97

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      No one has replied

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