First you should sell some of your Utrium, to get some credits. Then buy the rest of the components. Detailed explanation here: https://docs.screeps.com/market.html
Posts made by Bazsi1224
store.getUsedCapacity() returns null even there is something stored
Hello there ,
Which shard is affected? I think all, but happend on shard0 What happened? getUsedCapacity() returned null What should have happened? getUsedCapacity() should return 50
by checking my extensions, I saw this effect showed bellow: 5ffcf725a9989d1010bb9631 is a full extension
Game.getObjectById('5ffcf725a9989d1010bb9631').store.getUsedCapacity() + " " +
value: null 50
RE: Season #2
What if decoder is user bound? The top 22 players of the last season gets separate decoders, so if they team up with each other, they won't have the space to expand. Therefore they will need smaller players, and protecting them, from other kingdoms. This vassal concept is preferable.
We are acting like anyone getting wiped, ever, is a bad thing. Wipes happen. This game has PvP. The question is whether those players are able to find some area to exist after being wiped. Even if we disagree on how map size impacts that being able to happen, the seasonal mechanic guarantees that vassal states will exist.
Seasonal does not need to allow bottom 50% players to exist in ignorance of the rest of the server.
Wiping is OK if happens, the problem was that some newbies(like me) was wiped every 2nd day, and there was no "safe" place. I quoted safe, cause I didn't meant guaranteed safe, but guaranteed to face certain user level, so having school league fight against school league, and top league against top league.
The sum is that, I also can't expect top people naturally team up with newbies, dev's should nodge the to do this. Having vassals should be more beneficient then teaming up with top4-each other, and wiping out anyone else in range.
RE: Ideas for next seasons
One more vote for CO-OP games Hunt:
- Few special creeps wandering on the highways, who takes only fixed amount damage from each player. ( x players will need to kill them completly )
- Leaderboard shows the damage done to them
- Lesser creeps should help the boss ones, to make the engagement harder.
rangedMassAttack vs Wall
Is rangedMassAttack supposed to do damage on Walls? Regarding the documentation it should, but on this replay it didn't.
thanks in advance!
RE: Respawn in season shard
@shibdib I can get only to RCL3, but an RCL3 room simply not enough to fight back RCL6+ rooms.I don't say it is impossible at all, but definetly for me.
I have no intent to win the game, that's not my level. But what I need is a chance to "play", because respawning every second day, is not fun at all.
Also different season shards could be used, or at least something to separate players by their "level". In every sports players/teams has their league.
Respawn in season shard
I find impossible to respawn in the season shard (my 3rd attempt failed after the initial safemode expired).
My code can not upgrade above RCL3 in 20k ticks, and also I couldn't protect myself agains RCL 6-7 rooms. This is completly fine, but there is no room in the season shard where I am not in the proximity of one of the "strong" players.
Since there are no respawn areas, I don't see a chance to stay away from better players, therefore I can't get a single score.
If the score amount would differ based on the distance to the center, it could be easily solved, because the the stronger player who wants to win would try to be as close in the middle, as they can, and weaker players like me could stay on the rim making slower progress, but could stay alive.
what is your idea about this?