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    MrFasolo97

    @MrFasolo97

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    Posts made by MrFasolo97

    • Wrong credit balance on order history, purely visual I hope

      Which shard is affected?

      A: All (market credit balance is in all shards the same, happened on shard3 though)

      What happened?

      A: Negative balance shown, I guess the deal was accounted for many times (twice?) and not just only once. What should have happened? It's pretty obvious. How can we reproduce this? I don't know

      Optional information:

      Replay link: None, because the market data is private, see screenshot: [https://i.imgur.com/WJjvcfc.png] If needed, I can upload the screenshot directly on the forum, for history's sake, I think it's not needed though.

      I don't know what else you would need if you would need anything else just ask! Now I'm going to try to clear all the cache and see if the balance is shown correctly.

      Bye.

      Edit, clearing cache doesn't fix it.

      MrFasolo97

      posted in Technical Issues and Bugs
      MrFasolo97
    • Creep.transfer returns wrong value

      Hello, I think I've found a bug. This code

      console.log("Putting in storage");
      var logv = creep.transfer(creep.room.storage, RESOURCE_ENERGY);
      console.log(logv);
      if(logv == ERR_NOT_IN_RANGE) {
        console.log("Going to storage");
        creep.moveTo(creep.room.storage);
      }

      Shows "Putting in storage" followed by "0" also when the storage is out of range.

      It happens on shard1, following there is room history. It seems that works only when the spawns are full.
      Recently I've made Observer and Power Spawn construction sites, maybe that's the problem. There aren't any other places where that log can come from. I've also tried to use legacy (shared) VM, no changes.
      What do you think about this problem?
      Sadly enough I can't be active in the forum.

      Good game and goodbye - MrFasolo97

      posted in Technical Issues and Bugs
      MrFasolo97
    • RE: Wall between novice sector and other world

      It isn't forever, for example novice area at nord west has ~630200 ticks left before self-destruction of that wall from now (from when i'm writing this) (You can see it by joining any room inside a novice area and looking inside the panel with room's name or joining a room with that wall (at borders of the novice area) and clicking into that wall, you can see "Decay in: a_number").
      I think nobody can destroy the novice wall.
      MrFasolo97
      Bye

      posted in Help
      MrFasolo97