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    Feature Requests

    • Resizable Font
      • mosfet

      5
      5
      Posts
      7857
      Views

      Im playing the game with the steam client. So there is no such option.
    • Subscription info from in game script
      • TooAngel

      1
      1
      Posts
      3080
      Views

      No one has replied

    • direct links to room replays in notifications
      • rndr

      4
      4
      Posts
      6325
      Views

      Including the tick number in the notes would result in spamming your email account, since the notes could not be stacked anymore.   A better solution would be if meta information of certain events in this room was saved separately and displayed on the history scrollbar with a color scale, e.g. gray for no special events that tick and red for an attack occurred. This way notes in which room the attack happened would be sufficient to email, because its easy then to find it in the history.
    • Prevent accidental tab closing
      • AndrolGenhald

      3
      3
      Posts
      5128
      Views

      If you are using chrome there is a shortcut control+shift+t (command+shift+t for mac) that reopens the last tab you closed in the same state it was in (or at least it attempts to keep the state, you'll have to experiment with it). The feature you are requesting would be nice but this might help you in the mean time. EDIT: Just tried putting some code in the script tab then cmd+w followed by cmd+shift+t and it did not keep the code changes So i guess this wont fix your problem but its a nice shortcut anyway
    • [Power] Power creep ideas
      • Dissi

      9
      9
      Posts
      14535
      Views

      what about push creep  - the power creep would move to where the existing creep was, and would gain fatigue based on the size of both creeps.  This might enable quicker creeps to move away if they were in combat, and it would also allow the movement into position of 0 move creeps.
    • remove FIND_DROPPED_ENERGY from autocomplete
      • mmmd

      1
      1
      Posts
      3011
      Views

      No one has replied

    • Game.market.transferCredits(amount, user)
      • tedivm

      7
      7
      Posts
      5495
      Views

      Agreed. pre RCL6 transfers could be incredibly beneficial. Or pay someone credits to build a spawn for you after you get wiped so you don't have to respawn... The possibilities are almost endless
    • Optional ability to choose direction creep emerges from spawn.
      • Helam

      2
      2
      Posts
      4030
      Views

      Yeah, I looked forever because I assumed it had to be somewhere, but it isn't currently a feature.
    • Root controller request/clarification
      • tedivm

      12
      12
      Posts
      14948
      Views

      If there was a root controller, then the controller structure would essentially become irrelevant in RCL 8 rooms wouldn't it? All rooms but one would only need to upgrade the controller once per LARGE_NUMBER_OF_TICKS to keep the room from downgrading. Seems weird after having so much of a focus on upgrading in every room.
    • New Creep Action - clearSwamp()
      • 2BitNerd

      3
      3
      Posts
      4689
      Views

      Build roads, Cae is right.
    • New Creep Property - orders
      • 2BitNerd

      3
      3
      Posts
      5218
      Views

      That's not a bad idea, thanks for the advice!
    • New structure for targeted room->room resource distribution.
      • Kotarou

      1
      1
      Posts
      3445
      Views

      No one has replied

    • Increase max simulation speed
      • Cae

      3
      3
      Posts
      6880
      Views

      Awesome! Thanks, stybbe.
    • Beasts Of Legend : [Serpent]
      • Ciber

      1
      1
      Posts
      3779
      Views

      No one has replied

    • Steam window fullscreen
      • sunsean

      1
      1
      Posts
      2885
      Views

      No one has replied

    • Add a function to transfer creeps between players
      • Semmie_B

      4
      4
      Posts
      5332
      Views

      thanks bluecoll, and WarInternal, i mean that you can set your preferences about how many creeps, and how often.
    • Username Constant
      • tedivm

      7
      7
      Posts
      9736
      Views

      Currently the easiest way to do this is something like global.WHOAMI = _.find(Game.structures).owner.username; as Game.structures will always contain at least one controller or spawn as long as you're alive. Note that's _.find and not _.first, which is limited to arrays. But I would love a Game.username or something.
    • [StructureSpawn] New argument in createCreep
      • Dissi

      4
      4
      Posts
      5812
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      I really like this idea.
    • StructureObserver should use some energy to observe another room
      • Stephane

      3
      3
      Posts
      5066
      Views

      Good idea, however i think it should always use energy for whatever distance (while working) but a lot less the 10 room away.
    • Ability to sync code between private servers
      • livingcode

      3
      3
      Posts
      5319
      Views

      If you use a code push script like with gulp-screeps you can push to multiple servers

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