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    Topics created by Crusher48

    • Solved Upscaling HD resolution causes bad scaling
      Technical Issues and Bugs • • Crusher48

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      @crusher48 Should be fixed now, update your client and try again.
    • Nuke power surge
      Feature Requests • • Crusher48

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      No one has replied

    • We need information on Factories
      General Discussion • • Crusher48

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      The draft concept of factories is now being developed. We'll publish it on the forum as soon as it's ready.
    • Is cross-sharding too difficult?
      General Discussion • • Crusher48

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      @mrfaul They'll end up either coming to that conclusion or leaving after they get wiped a few times anyway.
    • Over-renewing
      Feature Requests • • Crusher48

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      @davaned The problem is that renewing with the commander clears all boosts from a creep, so a commander is unlikely to be able to field more than a low-level harass force with renewing. Plus, depending on whether the hallway rooms are powers-enabled, it may need to find power-enabled rooms to pit stop in on the journey.
    • Rework of harvest boost
      Feature Requests • • Crusher48

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      Oh heck. What was I thinking? It's the INPUT labs that don't get the cooldown, having the output lab get hit with that essentially prevents production from occurring in that lab for the cooldown duration. So that's essentially a deal killer. And I hadn't even gotten to the part where I figure out the actual mineral cost... which is probably also a deal breaker. All in all, what is the point of this feature? Boosts are still too expensive to use for anything but the one place you HAVE to use them, combat.
    • WI: spawns had no 50 part limit
      General Discussion • • Crusher48

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      Well sonny, back in my day, we only had THIRTY parts.
    • Roadmap for the roadmap?
      General Discussion • • Crusher48

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      I'm also interested in whats going on... I have heard rumors about persistant game objects? Forums are quite silent the last weeks .)
    • Invaders die when pvp starts
      Feature Requests • • Crusher48

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      @crusher48 The chances of natural invaders being an issue to an attacker seem even lower than the chances of invaders being an issue for their creators.
    • Modify resources in simulation
      Feature Requests • • Crusher48

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      @crusher48 if you create a storage unit using the simulation controls (rather than building it) then it will have minerals in it already. You can destroy and replace the storage if you need more.
    • Solved Shard1 is down (URGENT)
      Technical Issues and Bugs • • Crusher48

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      Thanks for reporting, but we constantly monitor shards status, and have notification system in place. No need to create such topics.
    • Rare chance for mineral source types to change
      Feature Requests • • Crusher48

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      I think that would remove a lot of the strategy around room selection.
    • Should external tools be allowed?
      General Discussion • • Crusher48

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      I guess that the big question is: how can you enforce it ?
    • Power creeps concept
      General Discussion • • Crusher48

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      AugmentTower basically increases or decreases the effective range of a tower. It isn't effective at reducing damage from a tower that already does minimum damage, or for boosting the damage of towers that are already getting maximum damage on the enemy. Stasis is one of the powers that probably will receive a nerf, yes. All absorb does is reducing damage to a creep and turning it into energy. Is that really disruptive? Yes, pierce is going to be disruptive. However, you can still check what parts the creep has available through getActiveBodyparts. Barrier's barrier could just be a rampart with different properties (namely, faster decay), and blockade would leverage the same indestructible constructed walls used for novice/respawn areas.
    • Remove invasion panel when not valid
      Feature Requests • • Crusher48

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      This would be a nice addition. On the subject of invader spawning, it would be nice to be able to spawn invaders in a room that I had reserved as well as one I had owned. Unless there is a good reason not too, that I cant think of.
    • Despawning for dead players
      Feature Requests • • Crusher48

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      @dissi Yes, that's why there's a timer on the despawning so that if the player has an ally capable of rebuilding them, they can be rebuilt. Note that all that is needed to delay the timer is 1 progress on any spawn construction site for the player.
    • Solved Invader stacked with creep entering a room
      Technical Issues and Bugs • • Crusher48

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      Can't creeps stand on each other in safe mode too though?
    • Solved Creep.carry inconsistency
      Technical Issues and Bugs • • Crusher48

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      Well the docs are at https://github.com/screeps/docs, the back-end engine is at https://github.com/screeps/engine, and there's actually very little at the main https://github.com/screeps/screeps repo. Just issue a PR against the appropriate repo after making the edits.
    • Solved Mineral regenerating before density change
      Technical Issues and Bugs • • Crusher48

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      https://github.com/screeps/docs/pull/87
    • Allow roomVisual outside of room borders
      Feature Requests • • Crusher48

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      Yeah, that would be great. I could add some complex data display withoud need to set on/off display to see anything.