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    Feature Requests

    • Make it easier to find unread comments on this forum
      • tanuk

      3
      3
      Posts
      4753
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      Thanks for the workaround, hyramgraff! It should work well enough for my needs.
    • findPathToClosest()
      • Khatharr

      2
      2
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      3210
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      Not having the target might be problematical as well, doesn't it? Instead, one could as well return an object containing the object AND the path. You could for example create your own prototype method: Creep.prototype.findMyClosest = function findMyClosest(args){ var target = this.findClosest(args); return {target:target,path:this.pos.findPathTo(target)}; }
    • Read New Creep Memory While It's Spawning
      • DunknDonuts

      2
      2
      Posts
      3677
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      you can add memory while creating http://support.screeps.com/hc/en-us/articles/203016392-Spawn#createCreep
    • Controllers in sim survival mode
      • ZorzZ

      1
      1
      Posts
      3019
      Views

      No one has replied

    • Id in "inspector"
      • uyt95

      2
      2
      Posts
      3407
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      I agree, currently using a manual function that i request from the console but showing it in the inspector would be more user-friendly.
    • Algorithm debug improvement
      • 3axap4eHko

      8
      8
      Posts
      8350
      Views

      But how I can get game data from Greasemonkey?
    • History of highscores
      • akuukis

      1
      1
      Posts
      3156
      Views

      No one has replied

    • Make wall tiles destructible
      • nugarin

      2
      2
      Posts
      3443
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      I thought about this as well, but than "real" walls somehow lose their advantage to constructed walls. What would be nice, if one could transform plain terrain to swamp and vice versa. This way one could create some kind of moats in front of your defensive structures.
    • Be able to set controller level in Custom mode
      • Fikal

      5
      5
      Posts
      6591
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      @Artem that's perfect! Sorry I must have missed those, but that is exactly what I was looking for. Cheers!
    • List of rooms owned by a player
      • uyt95

      4
      4
      Posts
      6251
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      Yes, something like the overview page but for other players instead of for yourself only.
    • Room Position Instantiation
      • ir0x539

      3
      3
      Posts
      4665
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      Like: var r = new RoomPosition(10, 10, Game.rooms["W8S8"]);
    • Fast way to determine if position is occupied (and ideally, terrain)
      • ZorzZ

      8
      8
      Posts
      13584
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      Not sure if it has been fixed, but problem with lookForAtArea(WHAT,..) is that it returns only the one item of the same type on a given cell - at least it used to. This obviously can't work for structures. One would think that it would be OK for terrain, but I've seen map tiles that have a wall and a swamp on the same tile - lookForAtArea('terrain',...) returns one of them, so you'd treat the cell walkable, while it's not, or the other way aroun.
    • Pass Creep Pointer into Game.spawns.Spawn1.createCreep
      • oneflame

      1
      1
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      3327
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      No one has replied

    • "Neutral" buildings in unoccupied rooms
      • chris

      4
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      4847
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      This would be a cool addition. Taking it a step further, there could be permanent but capturable defensive installations, as well.
    • Communication between players
      • stealth

      2
      2
      Posts
      3633
      Views

      Need messaging, numeric constants won't be much use, tho. Getting offended is popular these days - don't buy into their agenda - just ignore these creeps.
    • Programmatic access to the room statistics.
      • nugarin

      1
      1
      Posts
      2979
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      No one has replied

    • "Longevity" body part
      • stealth

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      1
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      2588
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      No one has replied

    • Add new file from local computer
      • MichalV

      4
      4
      Posts
      5347
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      Yeah, grunt is simply a wrapper, and actually makes me not care about the api (once I know kinda how its working though)
    • User controllable UI buttons
      • stealth

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      1
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      3025
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      No one has replied

    • change Flag color
      • chris

      3
      3
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      2729
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      Has been implemented now, thank you!

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