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    Technical Issues and Bugs

    • Game is too broken.
      • Fabroskii2

      7
      7
      Posts
      7960
      Views

      Most, if not all the functionalities you will actually need for playing the game works really well. If you have ever played other MMO, your playing experience with screeps should not be worse than playing with WoW/Eve, and should be better than most other 2nd tier AAA games. Using the memory tab is one of those things that should probably have warning of "not recommended" due to various limitations.
    • Can't access Memory.creeps from popup editor's memory editor.
      • reelthyme

      2
      2
      Posts
      3053
      Views

      I notice this when the servers are under higher load. Also switching between different browsers works occassionally. Chrome works best for me when messing with memory objects (firefox is terrible for memory).
    • my code is not updating
      • JavaXCrow

      2
      2
      Posts
      3306
      Views

      This must be fixed now, sorry for the inconvenience.
    • Building method returns 0 but is not building
      • retired

      3
      3
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      4322
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      Unforchantely any number of things could be happening. The list: Do you have a work component and a carry component on the creep? Does it have energy? Have you run out of energy? Did you put some sort of limit so that the creep only spends on x conditions? Did you run out of cpu? Is the target you're trying to build to valid? Are you trying to do several of these within the same tick?
    • Integration with Github repo returns error
      • antigluk

      1
      1
      Posts
      2235
      Views

      No one has replied

    • Broken room E12S9 and 'TypeError: Cannot read property 'null' of undefined'
      • TooAngel

      3
      3
      Posts
      4308
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      Answered in your support ticket.
    • CPU usage (measured from start of code) jumping?
      • reelthyme

      4
      4
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      4899
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      Cool, it seems to have gone away mostly. I measured the start CPU average overnight at it's around 3.5 CPU, very reasonable.
    • Maximum Call Back Size Exceeded
      • RaskVann

      4
      4
      Posts
      5205
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      Try to debug those findNextRoom calls, it seems to be a problem in the recursion in your code.
    • Retrieving spawner id then referencing memory returns null
      • RaskVann

      4
      4
      Posts
      4923
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      Wish I could edit my previous posts. Thanks for everyone that helped. The issue was due to a bad recalledSpawner reference. Issue is resolved.
    • New Ramparts are disappearing after 1 tick on creation
      • retired

      2
      2
      Posts
      3120
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      I also noticed that the newly created rampart has a decay with a negative value.
    • My room is frozen ??
      • JavaXCrow

      4
      4
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      4896
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      Thanks.
    • error: 'branch does not exist' (grunt-screeps)
      • TheZanke

      3
      3
      Posts
      4398
      Views

      Thanks for reporting. Fixed.
    • Won't take payment.
      • JavaXCrow

      3
      3
      Posts
      4052
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      Please take note that all payments are done by another company called Xsolla. You should contact their support. We cannot help you with any issues regarding payments, nor can we change the payment UI.
    • Inconsistent pathing CPU cost
      • ThyReaper

      6
      6
      Posts
      7263
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      I’m unaware of any methods of disabling garbage collection during execution of a specific code fragment (if you know them, please share). You can manually execute only non-incremental major GC runs that take very long time, and if you run them after each player script is over, it can easily make ticks 2 times slower and even more. Besides, another problem apart from the GC is runtime code optimizations that the V8 executes when analyzing code. They are very dependent on usage patterns that can vary from tick to tick, and various optimizations can behave differently. As for the API methods relating to CPU controlling – yes, we consider adding them in the future.
    • Can't finish a tutorial (stuck on setting roles)
      • UMonster

      2
      2
      Posts
      3314
      Views

      Thank you for reporting. This issue must fixed by now. Please refresh the page and try again.
    • RoomPosition.lookFor("flag") is broken
      • xoposhiy

      4
      4
      Posts
      5158
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      This brings up a flaw in the API that there is no difference between a failed look-up and a search that turns up empty.
    • ERR_NO_PATH from room E6S16 to E7S16
      • Vertigan

      5
      5
      Posts
      6046
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      Before you ask, the boxes of room positions shouldn't be obscuring paths in the rooms where the creeps are getting stuck. I can provide an example using the room history player (I've pulled out of the two rooms that were causing problems).
    • Custom mode simulation is broken
      • xoposhiy

      1
      1
      Posts
      2907
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      No one has replied

    • I think the game pathing between rooms just broke
      • GiantZoc_

      3
      3
      Posts
      4180
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      Yeah, this was fixed shortly after I noticed it.
    • Source keeper lair can no longer be found with FIND_HOSTILE_STRUCTURES
      • Persane

      1
      1
      Posts
      2637
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      No one has replied

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