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    retired

    @retired

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    Posts made by retired

    • RE: Lost memory

      Neither do I

      posted in Technical Issues and Bugs
      retired
    • RE: Lost memory

      @Pascow, my memory was again corrupted and this time I noticed a Memory.jobs element with references to a room W3N13.

      Does this look like a segment of your Memory?

      ```

       
      jobs
       
      {12}
         
       
      qe49m9mw9x7j6a2rya7q4ww4
       
      {7}
         
       
      type
      :
      goto
         
       
      target
      :
      W3N13
         
       
      name
      :
      GTO-JOB-684062
         
       
      creep
      :
      56bab176daf64f274fa712af
         
       
      room
      :
      W2N13
         
       
      started
      :
      true
         
       
      status
      :
      executing
         

      ```

       

      posted in Technical Issues and Bugs
      retired
    • RE: Memory Changed By Another Account - Account Breached

      Same here, had over 900 Memory.creeps entries for creep naming convention I don't even use.  Looks like the data would be used by Rumatah as there were references to Rooms that he occupies.

      posted in Technical Issues and Bugs
      retired
    • RE: Building method returns 0 but is not building

      this is still happening.

      posted in Technical Issues and Bugs
      retired
    • RE: creepCounter problem

      Kind of old but I use

      Spawn.prototype.getCreepName = function(role){
      var creepName = role + '_0';
      for(i = 0; i < 9999 ; i++) {
      creepName = role + '_' + i;
      if(Game.creeps[creepName] === undefined || Game.creeps[creepName] === null) break;
      }
      return creepName;
      }

      posted in Help
      retired
    • Building method returns 0 but is not building

      I've noticed this issue with Extension, Road and Storage construction sites. Creep will try to build and the result is a Zero but no progress happens. If I issue a move to the creep to a new location I find that certain locations within the 3 of the construction site work but others do not. The locations seem to be constant for the construction site for any creep.

      posted in Technical Issues and Bugs
      retired
    • RE: New Ramparts are disappearing after 1 tick on creation

      I also noticed that the newly created rampart has a decay with a negative value.

      posted in Technical Issues and Bugs
      retired
    • New Ramparts are disappearing after 1 tick on creation

      As soon a my builder creep builds the Rampart it disappears on next tick. Since the creation of these construction sites is automated, my builders are just wandering around starting the Ramparts. Room W12N9, right now game tick is 3792761 in case it fixes itself in the future.

      posted in Technical Issues and Bugs
      retired