Neither do I
retired
@retired
Posts made by retired
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RE: Lost memory
@Pascow, my memory was again corrupted and this time I noticed a Memory.jobs element with references to a room W3N13.
Does this look like a segment of your Memory?
```
jobs{12}qe49m9mw9x7j6a2rya7q4ww4{7}type: gototarget: W3N13name: GTO-JOB-684062creep: 56bab176daf64f274fa712afroom: W2N13started: truestatus: executing```
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RE: Memory Changed By Another Account - Account Breached
Same here, had over 900 Memory.creeps entries for creep naming convention I don't even use. Looks like the data would be used by Rumatah as there were references to Rooms that he occupies.
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RE: Building method returns 0 but is not building
this is still happening.
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RE: creepCounter problem
Kind of old but I use
Spawn.prototype.getCreepName = function(role){
var creepName = role + '_0';
for(i = 0; i < 9999 ; i++) {
creepName = role + '_' + i;
if(Game.creeps[creepName] === undefined || Game.creeps[creepName] === null) break;
}
return creepName;
}
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Building method returns 0 but is not building
I've noticed this issue with Extension, Road and Storage construction sites. Creep will try to build and the result is a Zero but no progress happens. If I issue a move to the creep to a new location I find that certain locations within the 3 of the construction site work but others do not. The locations seem to be constant for the construction site for any creep.
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RE: New Ramparts are disappearing after 1 tick on creation
I also noticed that the newly created rampart has a decay with a negative value.
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New Ramparts are disappearing after 1 tick on creation
As soon a my builder creep builds the Rampart it disappears on next tick. Since the creation of these construction sites is automated, my builders are just wandering around starting the Ramparts. Room W12N9, right now game tick is 3792761 in case it fixes itself in the future.