PTR Changelog 2019-05-13: Factories
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[12:14:50][shard1]{"room":{"name":"E10N22","energyAvailable":0,"energyCapacityAvailable":0,"visual":{"roomName":"E10N22"}},"pos":{"x":5,"y":33,"roomName":"E10N22"},"id":"5cd9769e18671c6dbd827d42","depositType":"biomass","cooldown":0,"ticksToDecay":-20050}
Deposits not despawning?
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@geir1983 they should be despawning, I'll double-check that.
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@o4kapuk sending in a scout made them despawn, observers were not enough.
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@geir1983 It should be fixed now
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Seems also the new .lastCooldown is not defined:
[16:35:54][shard1]{"room":{"name":"E0N28","energyAvailable":0,"energyCapacityAvailable":0,"visual":{"roomName":"E0N28"}},"pos":{"x":7,"y":43,"roomName":"E0N28"},"id":"5ce1bf1261ed4811bd6216b0","depositType":"biomass","cooldown":12,"ticksToDecay":49997}
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This week I'm seeing carryCapacity limit errors with creeps and new resources. Did something change between the last reset?
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@smitt33 Interesting. We'll take a look, thanks.
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Can 2 or more creeps harvest the resource from Deposit? I tried to do this, but only one creep received the resource (both harvest() returned "0")
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@x3mka I read the code. Only one can extract at a time. Dual harvesting works with minerals because the current cooldown is tracked as
_cooldown
and later it's applied to the actual.cooldown
. Deposits update the cooldown directly.update: multi-harvesting would still work before cooldown starts to occur. But if my math is correct that's around 500 extracted (so pretty early on).
@o4kapuk I think this should be a bug. Dual harvesting is an interesting optimization that some players make for mineral harvesting. It'd be a shame if they could not do it as well for Deposits.
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@deft-code Harvesting deposits with multiple creeps is the expected behavior. It was a bug, should be fixed now.
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Market order limit isn't increased to 300 yet...
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@demawi All changes to the market will be deployed as a separate patch.
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The release date of this feature: October 15. It will go live to production along with all other planned features.