<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[PTR Changelog 2019-05-13: Factories]]></title><description><![CDATA[<p><em>This post describes changes on the <a href="http://docs.screeps.com/ptr.html" rel="nofollow">Public Test Realm</a>.</em></p>
<p>Factories and new resources have been deployed to the PTR.</p>
<p>See <a href="https://screeps.com/forum/topic/2557/draft-factories-and-commodities-new-crafting-trading-mechanic" rel="nofollow">previous discussion</a>.</p>
<p><img src="/forum/assets/uploads/files/1557753579431-factories.gif" alt="0_1557753578853_factories.gif" class="img-responsive img-markdown" /></p>
<h2>API Changes</h2>
<ul>
<li>New API prototypes: <a href="https://ptr-docs.screeps.com/api/#StructureFactory" rel="nofollow"><code>StructureFactory</code></a>, <a href="https://ptr-docs.screeps.com/api/#Deposit" rel="nofollow"><code>Deposit</code></a>.</li>
<li>A lot of new constants.</li>
<li><code>PWR_OPERATE_FACTORY</code> power is now operational.</li>
<li>New resources added to the market.</li>
</ul>
<h2>Other changes</h2>
<ul>
<li>Dismantle does not work through own and public ramparts.</li>
<li>Removed minimal limit for <a href="https://ptr-docs.screeps.com/api/#StructureTerminal.send" rel="nofollow"><code>StructureTerminal.send</code></a>.</li>
</ul>
<p>All the rest planned changes (NPC strongholds, <code>Store</code> refactor, market improvements) will be deployed as separate patches for proper discussion.</p>
<hr />
<p>This update is available in <code>ptr</code> beta branch on npm and Steam starting from version <code>3.5.0-beta.1</code>:</p>
<pre><code>npm install screeps@ptr
</code></pre>
<p><img src="/forum/assets/uploads/files/1544102983960-steam_2018-12-06_16-28-37.png" alt="0_1544102982120_Steam_2018-12-06_16-28-37.png" class="img-responsive img-markdown" /></p>
]]></description><link>http://screeps.com/forum/topic/2726/ptr-changelog-2019-05-13-factories</link><generator>RSS for Node</generator><lastBuildDate>Fri, 15 May 2026 20:28:13 GMT</lastBuildDate><atom:link href="http://screeps.com/forum/topic/2726.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 13 May 2019 14:25:30 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to PTR Changelog 2019-05-13: Factories on Mon, 13 May 2019 22:08:30 GMT]]></title><description><![CDATA[<p><em>This post describes changes on the <a href="http://docs.screeps.com/ptr.html" rel="nofollow">Public Test Realm</a>.</em></p>
<p>Factories and new resources have been deployed to the PTR.</p>
<p>See <a href="https://screeps.com/forum/topic/2557/draft-factories-and-commodities-new-crafting-trading-mechanic" rel="nofollow">previous discussion</a>.</p>
<p><img src="/forum/assets/uploads/files/1557753579431-factories.gif" alt="0_1557753578853_factories.gif" class="img-responsive img-markdown" /></p>
<h2>API Changes</h2>
<ul>
<li>New API prototypes: <a href="https://ptr-docs.screeps.com/api/#StructureFactory" rel="nofollow"><code>StructureFactory</code></a>, <a href="https://ptr-docs.screeps.com/api/#Deposit" rel="nofollow"><code>Deposit</code></a>.</li>
<li>A lot of new constants.</li>
<li><code>PWR_OPERATE_FACTORY</code> power is now operational.</li>
<li>New resources added to the market.</li>
</ul>
<h2>Other changes</h2>
<ul>
<li>Dismantle does not work through own and public ramparts.</li>
<li>Removed minimal limit for <a href="https://ptr-docs.screeps.com/api/#StructureTerminal.send" rel="nofollow"><code>StructureTerminal.send</code></a>.</li>
</ul>
<p>All the rest planned changes (NPC strongholds, <code>Store</code> refactor, market improvements) will be deployed as separate patches for proper discussion.</p>
<hr />
<p>This update is available in <code>ptr</code> beta branch on npm and Steam starting from version <code>3.5.0-beta.1</code>:</p>
<pre><code>npm install screeps@ptr
</code></pre>
<p><img src="/forum/assets/uploads/files/1544102983960-steam_2018-12-06_16-28-37.png" alt="0_1544102982120_Steam_2018-12-06_16-28-37.png" class="img-responsive img-markdown" /></p>
]]></description><link>http://screeps.com/forum/post/13787</link><guid isPermaLink="true">http://screeps.com/forum/post/13787</guid><dc:creator><![CDATA[artch]]></dc:creator><pubDate>Mon, 13 May 2019 22:08:30 GMT</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2019-05-13: Factories on Invalid Date]]></title><description><![CDATA[<p>404 when following this link <a href="https://ptr-docs.screeps.com/commodities.html" rel="nofollow">https://ptr-docs.screeps.com/commodities.html</a> from <a href="https://ptr-docs.screeps.com/api/#StructureFactory" rel="nofollow">https://ptr-docs.screeps.com/api/#StructureFactory</a></p>
]]></description><link>http://screeps.com/forum/post/13791</link><guid isPermaLink="true">http://screeps.com/forum/post/13791</guid><dc:creator><![CDATA[wtfrank]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2019-05-13: Factories on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/3">@artch</a> said in <a href="/forum/post/13787">PTR Changelog 2019-05-13: Factories</a>:</p>
<blockquote>
<p>Dismantle do not work through own and public ramparts</p>
</blockquote>
<p>So this means that you can no longer dismantle under ramparts period? Rampart has to die first?</p>
]]></description><link>http://screeps.com/forum/post/13792</link><guid isPermaLink="true">http://screeps.com/forum/post/13792</guid><dc:creator><![CDATA[Davaned]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2019-05-13: Factories on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/1436">@wtfrank</a> Yes, this article has yet to be written.</p>
]]></description><link>http://screeps.com/forum/post/13793</link><guid isPermaLink="true">http://screeps.com/forum/post/13793</guid><dc:creator><![CDATA[artch]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2019-05-13: Factories on Invalid Date]]></title><description><![CDATA[<p>Added new property: <a href="https://ptr-docs.screeps.com/api/#Deposit.lastCooldown" rel="nofollow"><code>Deposit.lastCooldown</code></a>.</p>
]]></description><link>http://screeps.com/forum/post/13801</link><guid isPermaLink="true">http://screeps.com/forum/post/13801</guid><dc:creator><![CDATA[artch]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2019-05-13: Factories on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/183">@o4kapuk</a> Thanks ^</p>
]]></description><link>http://screeps.com/forum/post/13802</link><guid isPermaLink="true">http://screeps.com/forum/post/13802</guid><dc:creator><![CDATA[Davaned]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2019-05-13: Factories on Fri, 17 May 2019 18:37:58 GMT]]></title><description><![CDATA[<p>What is the point of the factories?</p>
<p>TO help the economy or something?</p>
]]></description><link>http://screeps.com/forum/post/13804</link><guid isPermaLink="true">http://screeps.com/forum/post/13804</guid><dc:creator><![CDATA[Communication]]></dc:creator><pubDate>Fri, 17 May 2019 18:37:58 GMT</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2019-05-13: Factories on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/2830">@communication</a> The tone of your comment seems harsh and troll-y. Like when someone asks a question to vent their frustration rather than looking for a real answer.</p>
<p>But lets assume I'm misreading the tone and answer to parts.</p>
<p><strong>What is the point?</strong> Philosophy for a moment, why add new features to a game at all? On a less deep plane I think the point is to enrich the breadth of screeps. Create so much content and possibilities that no one can write code for it all. In that messy, lovely sandbox players can choose which aspects that appeal to them most and long time active players still have new challenges to conquer.</p>
<p><strong>What do factories change?</strong>  How do the devs foresee factories interacting with existing systems, (also acknowledging that a good system should be solid and vague enough to allow new emergent, unforeseen play).</p>
<p>My impression is that factories will help anchor Strongholds into the world better.</p>
<p>The Deposits are geodiverse, which is a new element of the game (until now we've really only had center, meridian, edges, and corners for sector variation).</p>
<p>I believe elsewhere in forum <a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/183">@o4kapuk</a> said that one of the goals was to encourage diversity in rooms for empires &gt;10 rooms. Up to now there has been very little pressure to specialize rooms.</p>
<p>The Deposit spawn, harvesting, and decay are tuned to defeat any single obvious best approach.</p>
<p>An finally wrt to the economy which I think might be your real question. <strong>Why are NPC buy_orders being removed from the market? Why not keep them both?</strong>
To that I only have speculation. On the surface limiting buy_orders to Factory commodities helps anchor Factories into the world better. There might be some other problem the devs a trying to correct with the market, thus killing two birds with one stone.</p>
]]></description><link>http://screeps.com/forum/post/13805</link><guid isPermaLink="true">http://screeps.com/forum/post/13805</guid><dc:creator><![CDATA[deft-code]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2019-05-13: Factories on Invalid Date]]></title><description><![CDATA[<p>[12:14:50][shard1]{&quot;room&quot;:{&quot;name&quot;:&quot;E10N22&quot;,&quot;energyAvailable&quot;:0,&quot;energyCapacityAvailable&quot;:0,&quot;visual&quot;:{&quot;roomName&quot;:&quot;E10N22&quot;}},&quot;pos&quot;:{&quot;x&quot;:5,&quot;y&quot;:33,&quot;roomName&quot;:&quot;E10N22&quot;},&quot;id&quot;:&quot;5cd9769e18671c6dbd827d42&quot;,&quot;depositType&quot;:&quot;biomass&quot;,&quot;cooldown&quot;:0,&quot;ticksToDecay&quot;:-20050}</p>
<p>Deposits not despawning?</p>
]]></description><link>http://screeps.com/forum/post/13807</link><guid isPermaLink="true">http://screeps.com/forum/post/13807</guid><dc:creator><![CDATA[Geir1983]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2019-05-13: Factories on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/1396">@geir1983</a> they should be despawning, I'll double-check that.</p>
]]></description><link>http://screeps.com/forum/post/13809</link><guid isPermaLink="true">http://screeps.com/forum/post/13809</guid><dc:creator><![CDATA[o4kapuk]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2019-05-13: Factories on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/183">@o4kapuk</a> sending in a scout made them despawn, observers were not enough.</p>
]]></description><link>http://screeps.com/forum/post/13811</link><guid isPermaLink="true">http://screeps.com/forum/post/13811</guid><dc:creator><![CDATA[Geir1983]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2019-05-13: Factories on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/1396">@geir1983</a> It should be fixed now</p>
]]></description><link>http://screeps.com/forum/post/13812</link><guid isPermaLink="true">http://screeps.com/forum/post/13812</guid><dc:creator><![CDATA[o4kapuk]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2019-05-13: Factories on Invalid Date]]></title><description><![CDATA[<p>Seems also the new .lastCooldown is not defined:</p>
<p>[16:35:54][shard1]{&quot;room&quot;:{&quot;name&quot;:&quot;E0N28&quot;,&quot;energyAvailable&quot;:0,&quot;energyCapacityAvailable&quot;:0,&quot;visual&quot;:{&quot;roomName&quot;:&quot;E0N28&quot;}},&quot;pos&quot;:{&quot;x&quot;:7,&quot;y&quot;:43,&quot;roomName&quot;:&quot;E0N28&quot;},&quot;id&quot;:&quot;5ce1bf1261ed4811bd6216b0&quot;,&quot;depositType&quot;:&quot;biomass&quot;,&quot;cooldown&quot;:12,&quot;ticksToDecay&quot;:49997}</p>
]]></description><link>http://screeps.com/forum/post/13813</link><guid isPermaLink="true">http://screeps.com/forum/post/13813</guid><dc:creator><![CDATA[Geir1983]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2019-05-13: Factories on Mon, 20 May 2019 19:09:21 GMT]]></title><description><![CDATA[<p>This week I'm seeing carryCapacity limit errors with creeps and new resources.  Did something change between the last reset?
<img src="/forum/assets/uploads/files/1558379305047-96d9f685-f358-4bcc-ad65-1056e8044863-image-resized.png" alt="0_1558379303665_96d9f685-f358-4bcc-ad65-1056e8044863-image.png" class="img-responsive img-markdown" /></p>
]]></description><link>http://screeps.com/forum/post/13815</link><guid isPermaLink="true">http://screeps.com/forum/post/13815</guid><dc:creator><![CDATA[smitt33]]></dc:creator><pubDate>Mon, 20 May 2019 19:09:21 GMT</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2019-05-13: Factories on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/2065">@smitt33</a> Interesting. We'll take a look, thanks.</p>
]]></description><link>http://screeps.com/forum/post/13817</link><guid isPermaLink="true">http://screeps.com/forum/post/13817</guid><dc:creator><![CDATA[o4kapuk]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2019-05-13: Factories on Invalid Date]]></title><description><![CDATA[<p>Can 2 or more creeps harvest the resource from Deposit? I tried to do this, but only one creep received the resource (both harvest() returned &quot;0&quot;)</p>
]]></description><link>http://screeps.com/forum/post/13818</link><guid isPermaLink="true">http://screeps.com/forum/post/13818</guid><dc:creator><![CDATA[x3mka]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2019-05-13: Factories on Wed, 22 May 2019 18:06:28 GMT]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/1689">@x3mka</a> I read the code. Only one can extract at a time. Dual harvesting works with minerals because the current cooldown is tracked as <code>_cooldown</code> and later it's applied to the actual <code>.cooldown</code>. Deposits update the cooldown directly.</p>
<p>update: multi-harvesting would still work before cooldown starts to occur. But if my math is correct that's around 500 extracted (so pretty early on).</p>
<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/183">@o4kapuk</a> I think this should be a bug. Dual harvesting is an interesting optimization that some players make for mineral harvesting. It'd be a shame if they could not do it as well for Deposits.</p>
]]></description><link>http://screeps.com/forum/post/13819</link><guid isPermaLink="true">http://screeps.com/forum/post/13819</guid><dc:creator><![CDATA[deft-code]]></dc:creator><pubDate>Wed, 22 May 2019 18:06:28 GMT</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2019-05-13: Factories on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/49">@deft-code</a> Harvesting deposits with multiple creeps is the expected behavior. It was a bug, should be fixed now.</p>
]]></description><link>http://screeps.com/forum/post/13823</link><guid isPermaLink="true">http://screeps.com/forum/post/13823</guid><dc:creator><![CDATA[o4kapuk]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2019-05-13: Factories on Invalid Date]]></title><description><![CDATA[<p>Market order limit isn't increased to 300 yet...</p>
]]></description><link>http://screeps.com/forum/post/13853</link><guid isPermaLink="true">http://screeps.com/forum/post/13853</guid><dc:creator><![CDATA[demawi]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2019-05-13: Factories on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://screeps.com/forum/uid/22">@demawi</a> All changes to the market will be deployed as a separate patch.</p>
]]></description><link>http://screeps.com/forum/post/13854</link><guid isPermaLink="true">http://screeps.com/forum/post/13854</guid><dc:creator><![CDATA[artch]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to PTR Changelog 2019-05-13: Factories on Invalid Date]]></title><description><![CDATA[<p><strong>The release date of this feature: October 15.</strong> It will go live to production along with all other planned features.</p>
]]></description><link>http://screeps.com/forum/post/14209</link><guid isPermaLink="true">http://screeps.com/forum/post/14209</guid><dc:creator><![CDATA[artch]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>