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    Topics created by DoctorZuber

    • Fog of War (alternative shard rules)
      Feature Requests • • DoctorZuber

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      I love the idea of a mod for private servers, but agree that this wouldn't be good for the public server. I'm a little bias though, as it would probably kill most of the third party tools I work on (the League of Automated Nations and the bot in #thewarpath being the biggest).
    • Respawn cooldown timer
      Feature Requests • • DoctorZuber

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    • Game.map.isRoomAvailable not working in shard1
      Technical Issues and Bugs • • DoctorZuber

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    • Solved Can't travel between rooms in Shard1
      Technical Issues and Bugs • • DoctorZuber

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      fixed, apparently.
    • Code branch per shard
      Feature Requests • • DoctorZuber

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      Same here, I would love to work on my new rewrite on official while also running the old codebase, with shards, I would be able to just send a claimer over and let the new codebase take it from there.
    • usable Exits for testing in Sim
      Feature Requests • • DoctorZuber

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      @tedivm But on a private server (without mods I don't know) you cannot quickly edit the rooms to create your test case. Maybe that's what we need.
    • Creep.pickup(object, amount);
      Feature Requests • • DoctorZuber

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      Completely agree! To be honest, it is not really an edge case. Right now, we get control over the amount transferred, withdrawn etc. but not when energy is picked up.
    • check Room Name
      Feature Requests • • DoctorZuber

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      Generally, any string is a valid room name. In addition to the typical E##S## rooms, there's also "sim" and the roadmap includes combat arena rooms that will probably have names something like like "arena_######".Game.map.isRoomAvailable(roomName) will tell you if a room is an open part of the map, which might be what you want. It doesn't include the greyed out rooms at the edge of the map and through the middle of novice zones, though.You might also want Game.map.describeExits(roomName) which will return null for nonexistent rooms.
    • Disable timestamp in console
      Feature Requests • • DoctorZuber

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      What is the "console" object anyway? console.log('I have %d cats', 23) logs "I have %d cats 23". So, it's clearly not Node's standard console.log(). Thanks!
    • Expired SSL Certficate
      Technical Issues and Bugs • • DoctorZuber

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      The issue with the certificate is resolved now, we apologize for the inconvenience.
    • Expired SSL Certificate
      Feature Requests • • DoctorZuber

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    • Hiding specific Flags
      Feature Requests • • DoctorZuber

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      A color based flag filter would make me happy. That works.
    • Bug in moveByPath
      Technical Issues and Bugs • • DoctorZuber

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      which... I think I understand now.... I was misunderstanding how the serialized path is constructed slightly.   252551111 does not mean start at 25,25 as one might naturally expect. It instead means start at 25,24 and move as follows.   Move down (5) to 25,25 Move up (1) to 25,24 Move up (1) to 25,23 Move up(1) to 25,22 Move up(1), to 25,21   Furthermore, it's smarter than one might expect for a simple serialized path, and will realize you are already at 25,25 and skip the first move accordingly. 
    • Remove playerName from Neutral Structures please
      Feature Requests • • DoctorZuber

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      The Storage is an owned structure. If your room controller level drops below 4, its capacity is set to 0. When you conquer another player's room with the existing storage, you have to build your own storage, since the hostile one will be of zero capacity.
    • Player colors are too similar
      General Discussion • • DoctorZuber

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