Creep.pickup(object, amount);



  • The title says it all really. There should be an optional argument in Creep.pickup() to let you specify an amount of something you want to pickup. 

    I realize it is a bit of an edge case where someone would want that option, but I see no way for us to code in that functionality ourselves if we do want it.



  • Hmm yes pretty handy, You mean for splitting energy over different creeps with different destinations? It would come in handy if creeps move slower if they have more to carry



  • Completely agree! To be honest, it is not really an edge case. Right now, we get control over the amount transferred, withdrawn etc. but not when energy is picked up.