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    Topics created by demawi

    • Solved Game.market with price = 1.021
      Technical Issues and Bugs • • demawi

      4
      4
      Posts
      4351
      Views

      The fix is deployed, thank you again for the report.
    • Unsolved Code size limit 1 MB with github integration (PTR)
      Technical Issues and Bugs • • demawi

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      1
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      2913
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      No one has replied

    • Unsolved _.cloneDeep of RoomPosition
      Technical Issues and Bugs • • demawi

      3
      3
      Posts
      3780
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      We'll look into what can be done here. If you also comment on the corresponding PR to provide its author with your feedback, it would speed up things.
    • Solved _setMapGridData error
      Technical Issues and Bugs • • demawi

      7
      7
      Posts
      7413
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      We deployed a workaround code to do automatic restarts, just to make the issue to not affect players (so I think it's ok to mark this topic as solved). The issue is still there, and we're working on it, but it shouldn't bother anybody anymore.
    • Solved Current shard0 10sec tickrate + problems
      Technical Issues and Bugs • • demawi

      5
      5
      Posts
      5609
      Views

      Fixed again.. thx!
    • After Intershard-Travelling: placed on a portal
      Technical Issues and Bugs • • demawi

      1
      1
      Posts
      2965
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      No one has replied

    • Could not find an object with ID on Shard0
      Technical Issues and Bugs • • demawi

      2
      2
      Posts
      3036
      Views

      This is usually caused by usage of undocumented features in your script. Does it work with an empty main() loop? If yes, you might want to debug it step by step starting from there.
    • Solved Tombstone.creep without boost information
      Technical Issues and Bugs • • demawi

      3
      3
      Posts
      4131
      Views

      Yep, this is expected. Marking the topic as solved.
    • Solved Game.market.getAllOrders error
      Technical Issues and Bugs • • demawi

      3
      3
      Posts
      4939
      Views

      Hi demawi, A fix has been deployed to the live servers. If you still have any issues please let us know!
    • Trading amok with shard update
      Technical Issues and Bugs • • demawi

      1
      1
      Posts
      2709
      Views

      No one has replied

    • Placing roads on walls
      Technical Issues and Bugs • • demawi

      2
      2
      Posts
      3419
      Views

      What are the side-effects of this? Can you travel the road even though the space is also occupied by a wall?
    • Additional skills...
      General Discussion • • demawi

      3
      3
      Posts
      4548
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      I actually really like your auxiliary idea of being able to prepare boosts. If a lab could spend (10*X) ticks to turn X resource into a "consumable" boost to be applied in future, it would be very cool.