What are the side-effects of this? Can you travel the road even though the space is also occupied by a wall?
Ouroborus
@Ouroborus
Posts made by Ouroborus
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RE: Placing roads on walls
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RE: findPathTo throwing error
I realize that putting objects in memory causes them to lose their type due to the JSON serialization. I feel "*-like" (as in "RoomPosition-like") objects shouldn't throw errors. In this case, I don't need a RoomPosition object to fulfill the practical requirements, I just need an object with an 'x' and 'y' attribute.
Do we really need type checking in a language that is mostly type-agnostic? If an object doesn't have a property that's expected then throwing an error on the property access seems more appropriate (and easier to troubleshoot). Additionally, the type checking adds unnecessary overhead.
Note: I was able to solve this with the obvious solution:
creep.pos.findPathTo(creep.memory.dest.pos.x, creep.memory.dest.pos.y)
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findPathTo throwing error
The selected creep has this pos:
{"x":31,"y":41,"roomName":"W6N1"}
creep.memory.dest.pos (the energy source) is:
{"x":31,"y":43,"roomName":"W6N1"}
This command:
creep.pos.findPathTo(creep.memory.dest.pos)
Throws this error:
Error: invalid arguments in RoomPosition constructor
at new <anonymous> (evalmachine.<anonymous>:1:72)
at .findPathTo (evalmachine.<anonymous>:1:72)
at Object.run (role.harvester2:102:34)
at Object.module.exports.loop (main:27:34)
at __mainLoop:1:52What am I doing wrong?