PTR Changelog 2018-01-31: Tombstones
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Also, the constants are missing from the ptr docs. What are their values (I'm working on the typescript typings for these)
Added to the docs.
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@artch Ah, I completely forgot about that line
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@artch
Game.shard
is undefined again in PTR.
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@ags131 Fixed.
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This is how tombstones are animated (updated in the first post and in the docs):
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Nice addition!
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is there already a planed release date?
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@w4rl0ck Not yet. It will be included in the next production release, along with isolated-vm and other ptr-staging stuff.
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This change will be deployed to the production world on March 5.