PTR Changelog 2018-01-31: Tombstones
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@arcath
Tombstone.creephas a full creep in the same waySpawn.createCreepadds a creep toGame.creep.It is not an instance ofit has the properties with some returning static values. (Ex:Creep, buthitswill always be 0 no matter what) Populated (dynamic) fields are:idnameownermybodyticksToLivecarryCapacityhitsMaxsaying, the rest are all static values but do exist.
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Also, the constants are missing from the ptr docs. What are their values (I'm working on the typescript typings for these)
Added to the docs.
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@artch Ah, I completely forgot about that line
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@artch
Game.shardis undefined again in PTR.
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@ags131 Fixed.
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This is how tombstones are animated (updated in the first post and in the docs):

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Nice addition!
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is there already a planed release date?
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@w4rl0ck Not yet. It will be included in the next production release, along with isolated-vm and other ptr-staging stuff.
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This change will be deployed to the production world on March 5.