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    Technical Issues and Bugs

    • Steam Login Issues
      • tedivm

      5
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      9035
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      Thanks everyone, I was affected by the problem and seeing here and on steam that the screeps team is quickly on the problem and that the community helps out as good as it can makes me happy.
    • creep.moveTo bug with ghost creeps
      • ganger-M

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      3509
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      Sorry for the late answer: No I have nothing enabled or disabled I tried ignoring creeps, this did not solve the issue.. It is probably a pathfinding issue, since creep.move(direction) works fine.   I have another bug regarding safe mode, my creep got hit at location (29, 19) see the link below: https://screeps.com/a/#!/history/W72N29?t=16630367  
    • 10 cpu but subscription says "Active"
      • Kaldosh

      3
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      Well, looks like its fixed now. Thanks for the tip; I created a support request; not sure if they got it and fixed it; or if it just resolved itself. I also tried getting onto the slack channel, but when i enter my email, it just says token_revoked on the button  (which is also happening to a friend of mine - so its not just my account invalid).
    • Vision in a room I shouldn't have
      • Dissi

      5
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      5595
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      Bug is still there, so is this intentional or not?
    • Web socket subscriptions don't close properly
      • Atavus

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      1
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      3022
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      No one has replied

    • Flag.remove() doesn't work properly
      • Hernanduer

      9
      9
      Posts
      12420
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      This is still an issue. In an inactive room it can take 10s of ticks to remove a flag.
    • Please, I need help, trashed my memory link to root
      • Tantalas

      2
      2
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      3607
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      Just do this: Memory.spawns = {}
    • buying energy from sell orders
      • mmmd

      7
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      9321
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      The issue is not about whether or not paying two times the amount of energy to transfer some minerals is worth it or not. I know that selling minerals might not be worth it in many places ... but it is fundamentally working just unprofitable. What I was critisizing was the haviour of energy sell orders only, since you don't actually get anything most of the time: filling a buy order: The buyer gets amount energy. The seller sends (1+transferCost)*amount energy. filling a sell order: The buyer gets/spends (1-transferCost)*amount energy. The seller sends amount energy.   The issue is that (1-transferCost) is negative for ranges above 15. It would make more sense if the transferCost would be payed as a percentage of the energy in a sell order. So that you would get 1/(1+transferCost), which would be same percentage of the transfered energy as it is in a buy order.
    • Steam client doesn't tell you when server disconnects.
      • mattj256

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      2392
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      No one has replied

    • Can't start Windows Server without Steam running
      • mosfet

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      4881
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      I switched to the linux dedicated server. I dont know if the windows server is even supporting this feature at the moment. Seems to be a Beta build or something like that.
    • Extension Building impossible to finish
      • Proximo

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      Same for me in a private server
    • Destroying not owned structures
      • TooAngel

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      I just tested this in a room that had extensions and a spawn owned by another player. I claimed the room and then attempted to call .destroy() on all of the structures in the room. It worked just fine for the extensions but repeated calls to .destroy() on the spawn returned -1 (ERR_NOT_OWNER). I was able to destroy the spawn using the GUI "destroy this structure" button in the side bar.
    • Room history broken often if more than one player present
      • Bovius

      3
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      5280
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      Fixing this would certainly make our war notification bots more interesting.
    • Can't claim new room due to -15, GCL not high enough, even though it is
      • tedivm

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      4612
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      i have the same problem
    • NPC Invader causes RangeError: Maximum call stack size exceeded
      • maka_RTH

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      4903
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      Don't you use custom moving functions? I used some recurrent calls inside my wrapper around moveTo, smth like: Creep.prototype.moveTo2(...) { /* some calculations */ if(/* all is ok */) { /* move by own path */ } else reset(), this.moveTo2(...); // retry} Sometimes it caused call stack limit overflow due to some conditions (because of borders, cpu limit tick skipping etc.).
    • Incorrect value using _.filter(..) to count creeps by role
      • kirk

      3
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      6122
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      Ahh, that makes sense. Thanks for the fix and the countBy suggestion!
    • 'lookTypeSpatialRegisters' when using look on any creep/structure in a room, even though room is not undefined.
      • theubie

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      2110
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      No one has replied

    • Room broken in private server
      • mrpotes

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      3584
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      A restart did fix this, but it has happened again a few days later, to more than one player.
    • Strange values for "harvest" in BOOSTS constant
      • Enrico

      5
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      4528
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      hmm ... push
    • Withdraw result 0 but no withdraw occurs
      • rbryson74

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      3759
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      I've put in a PR on the screeps engine github repo for this. https://github.com/screeps/engine/pull/5

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