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    Topics created by RaskVann

    • Unsolved Can't Recreate Power Creeps Examples in MMO through GUI
      Technical Issues and Bugs • • RaskVann

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      No one has replied

    • Simulator construction allows to many of a structure
      Technical Issues and Bugs • • RaskVann

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      Fyi: this does not happen in world.
    • Memory Changed By Another Account - Account Breached
      Technical Issues and Bugs • • RaskVann

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      We have just deployed a patch which is intended to track down this malfunction. We need to know about every single case of when this happens again, so please post it here every time.
    • createConstructionSite() on STRUCTURE_OBSERVER and STRUCTURE_POWER_SPAWN
      Technical Issues and Bugs • • RaskVann

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      Thanks for reporting, fixed.
    • Spawn occassionally stalls energy production
      Help • • RaskVann

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      Was making the wrong assumption. Didn't realize it stopped after having energy elsewhere in the room as long as it exceeded 300. Thanks, I corrected the mistake.
    • Source Keeper Harvesting - When do they respawn?
      Help • • RaskVann

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      Their lair will begin spawning a new one when they die, whether through decay or combat. Their combat logic seems to be: move to the nearest source, attack the closest creep. They currently don't seem to move at all after reaching their source.
    • Retrieving spawner id then referencing memory returns null
      Technical Issues and Bugs • • RaskVann

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      Wish I could edit my previous posts. Thanks for everyone that helped. The issue was due to a bad recalledSpawner reference. Issue is resolved.
    • Maximum Call Back Size Exceeded
      Technical Issues and Bugs • • RaskVann

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      Try to debug those findNextRoom calls, it seems to be a problem in the recursion in your code.
    • How are we upgrading our creeps?
      General Discussion • • RaskVann

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      My code for each role define parts percent in the body and cost. totalPercent is the max amount of a room energy it will use    parts: {         pieces:[            {typeName:WORK, percent:0.5, cost:100},             {typeName:CARRY, percent:0.25, cost:50},             {typeName:MOVE, percent:0.25, cost:50}        ],        totalPercent:0.67    },   then you just have to go through parts.pieces the amount of each part is percent * energyRoom * totalpercent /cost And then loop pushing each typeName in an array
    • Find(FIND_MY_STRUCTURES) leaves out walls
      Technical Issues and Bugs • • RaskVann

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      You do not own walls and roads, so they won't show up under FIND_MY_STRUCTURES. This is intended.
    • Allow assigning to memory on all creation functions
      Feature Requests • • RaskVann

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      The documentation is fixed, thank you for reporting. You can assign memory in the same tick using the returned name value like this: var flagName = room.createFlag(10, 10, undefined, COLOR_RED); Memory.flags[flagName] = {type: 'attack'}; flag.memory.type will be available in the following tick when the flag is created.
    • Internet Explorer and Chrome - Errors on Simulation on startup
      Technical Issues and Bugs • • RaskVann

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      No one has replied