I feel ya. Feels like most bugs are ignored and the shards are over populated with no where to code/play without getting murdered.
Posts made by CrAzYDubC
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RE: Quiting screepsposted in General Discussion
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RE: energyAvailable wrong - shard1posted in Technical Issues and Bugs
I wrote my own function to fix this since it's been months with no response. Hit me up on slack on CrAzYDubC and I will help ya out.
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Negative Pixelsposted in Technical Issues and Bugs
Logged in an saw that I had negative pixels. Here is what I think occurred but I am unable to verify it in my market logs.
My code executed on two shards at once and ran a deal for 500 pixels on each shard thus throwing it into the negative. Is there anyway to filter out my historical orders for Pixels to try and narrow down this bug for yall?
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Decayed structures do not call event log.posted in Technical Issues and Bugs
Decayed structures that get destroyed do not call an EVENT_OBJECT_DESTROYED room log. I believe this is where it should be added. Without it, there is no way for the user to easily see a structure was destroyed by decay.
Edit. It would seem calling destroy() on it also does not call for the room log.
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RE: Ability to pass custom heuristic formula to pathfinder.searchposted in Feature Requests
@o4kapuk Well, damn. Then a custom A* is the answer. Thanks man!
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RE: energyAvailable wrong - shard1posted in Technical Issues and Bugs
I reported this bug months ago with no response via ticket.The work around is to pass the active extensions via
energyStructureshttps://docs.screeps.com/api/#StructureSpawn.spawnCreep or destroy the inactive structures. -
RE: Ability to pass custom heuristic formula to pathfinder.searchposted in Feature Requests
Yes. Read the attached article.
heuristicWeightequal to the 'scale' listed in the article. I am asking to overwrite the existing A* formulaF = G + weight * H, with a different one. I wrote my own A* function, but it will always be slower than pathfinder due to server side caching. -
Ability to pass custom heuristic formula to pathfinder.searchposted in Feature Requests
As described. It would be nice to be able to pass a custom heuristic to pathfinder as a function.
http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html
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RE: @artch Precisely this attitudeposted in General Discussion
And hear me out. A screeps ban should come in the form of a nuke with a timer of 100 ticks suddenly appears on every spawn they own every 100 ticks.
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RE: @artch Precisely this attitudeposted in General Discussion
@artch Ban his account from screeps all together. We don't want him there either!
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RE: Game.cpu.generatePixel changeposted in News & Announcements
@tdxtor Keep my name out of your mouth. Thanks.
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RE: What is up with shard0? The unfairness of slow ticks.posted in General Discussion
Shard0 exists near a gravity well and thus time moves slower there.
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RE: What is up with shard0? The unfairness of slow ticks.posted in General Discussion
@tdxtor I highly doubt the pixel change has caused the ticks to increase. More than likely this was brought on by the number of players (sitting at 2k from 1700 a few months ago) and the addition of seasonal games.
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RE: @artch Precisely this attitudeposted in General Discussion
@artch For the record, my internet sucks where I am currently working out of (very austere area) and it causes a spam when I click once (even accidentally).. and I don't see how to remove them after they are posted. So if you got upset at mine, it wasn't intentional on my part and I apologize.
With the child like behavior aside, I would look into the context that was said while also addressing the behaviors. The people on this forum are not the only ones who were irked by that last minute change. The change was fine. Finalizing the decision and rolling it out with a short notice only seemingly punished on the forum is an issue. You guys do great work and this is only one little hiccup, but I still wouldn't shrug it off. It's our game... but it's also your business.
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RE: Game.cpu.generatePixel changeposted in News & Announcements
Yup, this last minute change in decision broke my logic and caused me to lose a room due to script execution timeout (in the middle of a battle). I had written the code out anticipating the intents being canceled.
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RE: Spawn not refilling energyposted in Technical Issues and Bugs
If there is energy in extensions, those count. Which room number are you?
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Claiming a controller does/does not disable powerposted in Technical Issues and Bugs
After some back and forth on slack, i'd like to seek clarification. Does claiming a controller disable power? How about spawning? It appears claiming a controller does NOT disable power.
If this an oversight?
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RE: Game.cpu.generatePixel changeposted in News & Announcements
I think charging 9500 or so bucket is fine. 10K leaves you with zero bucket. To me the issue with pixels wasn't generating, by the RNG around cashing them in for high tier decorations. If those decorations did something functional then you would also see a HUGE spike in pixel prices.