New improved WebGL renderer
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Nuker seems to be offset to much, it looks to be placed in the pos below where it actually is, to me atleast. The rampart in the picture shows the actual position, but if you try to click the base of the nuker, you will select the wrong pos.
Edit: for reference, this is without the new graphics:
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Got some weird rendering when tabbing back into the client. Zoomed out just to take a screenshot.
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I'm noticing some extreme slowdown when I zoom in to the closest couple of zoom levels.
Zoomed out I get easy 60+fps but zoomed in it's down to 27-33. Nothing I can tell that's causing it except maybe swamp particles.
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Just for your awareness: Just now I've had a bug where a big dark circle with a broad white-greyish border filled about 3/4 of the room, slightly offset to the top left of the center.
Sadly I didn't take a screenshot or try to analyze it but I'll get back to this if it occurs again.
UPDATE: It appears to be the spawn growing in size. It happened while I had windows locked but I am not sure if there is any connection to that. If I turn of WebGL renderer and turn it back on it resets back to normal.
~ 1 minute later
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Deployed fixes:
- Fixed incorrect positioning of creeps when switching tabs (needs testing, please report if it happens to you again after this update).
- Fixed growing spawn animation.
- Small graphics changes.
When you report a bug, please check the Known Issues list in the top post before to make sure it is not reported yet.
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@apemanzilla Could you please download Chromium 59 (link) and check whether WebGL is displayed as supported in it?
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@artch The download in your post wouldn't run for me, but when using chromium 59 from here WebGL works properly.
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Text is being cut off at the room boundaries, including Creep and Flag names.
Initial claims of controllers look broken until the room is reloaded.
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Fixes:
- Another attempt to fix incorrect creep positions.
- Fixed incorrect display of minerals carried by creeps.
- Fixed controller owner change when claimed.
- Implemented nukes display.
- Implemented controller progress display.
- Implemented flag secondary color display.
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@apemanzilla Please update your Steam client and try now.
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@artch Seems to be working perfectly now, thanks!
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Fixes:
- Fixed a bug with changing flags position.
- Implemented missing terminal cooldown animation.
- Implemented transparent temporary display of just added or removed objects.
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Showing hostile spawn names doesn't seem to be working:
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Extensions in abandoned rooms are often shown too large. I haven't verified it, but I think it is because extensions filled with 200 energy at RCL8 are rendered wrong when the room is abandoned/decayed. (200/50 energy)
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@apemanzilla @Kasami Thanks, fixed.
Also implemented inactive structures indicator.
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I experienced a lot of performance problems with the WebGL renderer. It might be my Graphic Card(AMD) but i actually dont know the problem. (Using Steam Client) I tested this on shard1 and a private local server
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@bulletproof What is your system? Do you have latest drivers installed? Do the same problems occur in the browser version of the game?
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@artch Windows 10 (latest Update) All drivers are up to date and i dont have these problems on my browser (Google Chrome latest Update)
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@bulletproof Could you please check whether this issue remains in Chromium 59 (portable download)? We use this version for our Steam client currently.
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@artch Yes the issue remains in Chromium 59. Please note that the performance "drops" every tick, so i get 0fps while the tick is executed, and when there is no tick executed it runs on 120 fps