How will Battle Arena work?
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About a year ago, a concept was stated for a "battle arena" mode where players could send creeps through a teleporter into an instanced room for a fight with other creeps. It was recently brought up again, so I'm wondering what the current plan for the implementation is.
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Aw it had sounded like two (or more) players playing on a private server style map. If it is just about sending an army to fight in a single room or something, that limits the complexity greatly. Probably limited to who threw the most energy/boosts at their army.
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The Screeps Arena will be a totally separate game mode, like Starcraft, where you can use the matchmaking mechanism to find an opponent (manually in lobby/via invites, or automatically non-stop), and gain Arena points for battles. The Arena will be available even for players who aren't spawned in the world, and/or don't have active CPU subscription.
More details coming in 2018, this concept is still in early design stage.
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Well that sounds awesomer!
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Something like a wager system would be a awesome addition to that.
Gambling galore lol
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@artch Will the mode be based entirely on creep vs creep action, or will it involve base building under separate rules?
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@crusher48 There will be different modes, challenges and goals, involving creep actions, base building, and even cooperating on some PvE goal.
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That sounds absolutely amazing. Cannot wait.
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Wow! That sounds really awesome!
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Would also like to add that I think battle arena in this new form sounds great. I think it is really healthy for the screeps ecosystem that it grows beyond the public server!
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Cant wait!
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This sounds awesome.
Personally I would rather have this feature than power creeps.
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@stevetrov It's not just a feature, but a huge separate game with its own design, hardware, marketing and maybe even pricing.
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So it doesn't connect to the screeps world in any way then?
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@gankdalf No, all what they share is player accounts. That being said, again, this is a very early concept, so I'm not really ready to go into details here.
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@stevetrov It's not just a feature, but a huge separate game with its own design, hardware, marketing and maybe even pricing.
@artch Fair enough, but I understand your developer time is very limited and this feature gets me excited in a way that power creeps and contracts do not.
However, if you are planning to implement it as a new game... Then that is a different situation.
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IMO this should be ahead of contracts and power creeps in the development priority.
The game needs a seasonal-ish shard or "arena".
And charging more to use it will probably kill half your player base that has been paying a sub for screeps.