Can not .destroy() hostile spawns in owned rooms
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 Calling .destroy() on hostile spawns (experienced on "Screeps"-owned spawn) does not work in code, tested in code and by console. This was in a room I own, and destroying all other structures work. Returns -1 (ERR_NOT_OWNER) I've looked through the engine-code, but could not figure out why this happends. Destroying them in the UI works. 
 
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 Another alternative would be to have a creep with a WORK part use the dismantle action on the spawn until it is destroyed. This also gives you extra energy. 
 
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 @Crusher48 That is really not the point here... 
 
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 @mrfaul no, but that is how most people handle it (such as Quorum). I honestly think this is a purposeful decision by the admins and not a bug (although I could be wrong). 
 
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 Made Pull Request #76 pending if the devs accept the proposed change. 
 
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 Fixed in commit 6ce66e.   
 
 
			
			
		