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    Topics created by The_General

    • Creeps leaving a room in history mode are still drawn
      Technical Issues and Bugs • • The_General

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      Actually this is my fault, sorry guys. I was watching a replay where someone had spawned in the room next to the current room. The creeps were actually getting stuck because of the protection. Please disregard
    • Now you can play Screeps without writing a single line of code!
      General Discussion • • The_General

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      @dexnode it isn't pointless... the downside to scripting is that your script can have flaws or situations that you didn't expect.  If you're at your computer you can adjust for some minor flaws in your or someone else's script.
    • Yall should drop energy before you walk on swamps
      General Discussion • • The_General

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      Anton, now that I'm thinking about it I think the fatigue change with transferEnergy() may have unintended side effects. Imagine I have a link and storage next to each other, with a creep sitting there whose role is to just take energy out of the link and put it into storage. Right now I can just have a creep with 1 MOVE and several CARRY parts to transfer the energy. If I want to transfer energy from link -> creep -> storage I would need to have equal MOVE and CARRY parts. I know other users do something similar, check AzuraStar in W5N7. He has a chain of CCCCCM creeps from his miner + link to storage. I remember in the EP there was a player (I think maybe dt7?) who would build a maze of extensions and fill the maze with CCCCM creeps and they would transfer the energy deep into the extension maze to fill it up. In those cases we'd have to add MOVE parts even though the creep never actually moves, which seems a little counterintuitive. I guess the creep is MOVEing energy so it kind of make sense. Anyway, just food for thought. The cost of the parts isn't too bad, but right now I'm noticing that my biggest bottleneck isn't actually getting the energy, it's building the creeps. My spawns are running non-stop to create enough courier creeps, so any time I need to spend more time spawning I get grumpy. That's actually why I turned off my Source Keeper code, it was just too many parts to make sense without several RCL8 rooms.
    • Add energy available + storage energy to overview
      Feature Requests • • The_General

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      No one has replied

    • One of my spawns doesn't work.
      Technical Issues and Bugs • • The_General

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      Yes, the Controller Level indeed decreased, and the spawn got deactivated. The absense of the returned code ERR_RCL_NOT_ENOUGH was a bug. We fixed it, thanks for your report.
    • You can no longer move flags in between rooms
      Technical Issues and Bugs • • The_General

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      Thanks for reporting, fixed.
    • Let's speculate about .carry
      General Discussion • • The_General

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      I think it would be cool if there was the ability to manufacture certain items for your creeps. Stuff like compressing energy down so creeps can carry more energy, but it you lose some of that energy during compression (meaning you use 110 energy to carry 100 energy in 50 .carry space or something along those lines). Magic is a very good idea, though. I really like the prospect of having to use supply lines to make a successful attack, and therefore being able to stop that attack by intercepting the supply line
    • In the simulation room, `energyCapacityAvailable` counts hostile structures
      Technical Issues and Bugs • • The_General

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      Additionally, the simulation room only allows 1 storage structure total, instead of 1 for each. If you place 2 storage structures with the "custom" tool, the first one will be erased.
    • Dropped energy stuck at "0" and is eating all my energy
      Technical Issues and Bugs • • The_General

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      We apologize for this bug which is now fixed.
    • Please make the world viewable without an account
      Feature Requests • • The_General

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      Agreed, I run into the same issue.
    • `Game.time` should be `Game.tick`
      Technical Issues and Bugs • • The_General

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      @chris you can get a human-readable timestamp with String(new Date). Or a machine-readable unixtime with +new Date (or Date.now()).
    • Game.map.describeExits() sometimes throws an error
      Technical Issues and Bugs • • The_General

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      People in the IRC channel have mentioned that the bug specifically occurs on ticks when your creeps are moving from room to room. Not sure if that helps you track it down, but it's a lead.
    • Code syncing via /api/user/code returns 401 unconditionally
      Technical Issues and Bugs • • The_General

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      Please close this, it's my fault
    • Not super happy with the changes to roads
      General Discussion • • The_General

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      Would it make sense to make it so unused CARRY parts don't count towards decay? Right now a MMMCCC with no energy will cause a road to decay by 6 when you use the road.
    • Console messages from World show in Simulation
      Technical Issues and Bugs • • The_General

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      No one has replied

    • My local git sync'ing script with branch support for testing in simulation mode
      General Discussion • • The_General

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      Yeah, I see (so great, I can't even say the word frictionless at the same time)